My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Tesla Skeleton Army Bandit Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army Bandit
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Bandit Electro Wizard
Fireball
Firecracker Tesla Hog Rider Skeleton Army Bandit Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Tesla Fireball Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Bandit Mega Knight
Tesla
Fireball
Hog Rider Electro Wizard Mega Knight
Hog Rider
Firecracker Fireball Bandit Electro Wizard Mega Knight
Skeleton Army
Bandit
Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Fireball Hog Rider Bandit Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Bandit Electro Wizard

Defense Synergies 0 16

Firecracker
Tesla Skeleton Army Bandit Electro Wizard Mega Knight
Tesla
Firecracker Fireball Skeleton Army Electro Wizard
Fireball
Tesla Bandit Electro Wizard Mega Knight
Hog Rider
Skeleton Army
Firecracker Tesla Bandit Electro Wizard
Bandit
Firecracker Fireball Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Fireball Skeleton Army Bandit Mega Knight
Mega Knight
Firecracker Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Electro Wizard
Skeleton Army Firecracker Tesla Bandit Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Bandit Electro Wizard
Tesla Skeleton Army Firecracker Bandit Electro Wizard Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball
Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Bandit Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Tesla Fireball Bandit Mega Knight
Tesla Firecracker Fireball Electro Wizard
Tesla Skeleton Army Mega Knight Fireball Bandit Electro Wizard
Fireball Skeleton Army Mega Knight Firecracker Tesla Electro Wizard
Skeleton Army Tesla Bandit Electro Wizard Mega Knight
Skeleton Army Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Fireball Skeleton Army Electro Wizard
Tesla Fireball Mega Knight Firecracker Skeleton Army Bandit Electro Wizard
Firecracker Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Army Mega Knight Firecracker Tesla Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker Tesla Mega Knight
Skeleton Army Bandit Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Fireball Bandit Electro Wizard
Tesla Skeleton Army Bandit Mega Knight
Firecracker Fireball Tesla Electro Wizard
Skeleton Army Tesla Fireball Bandit Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Firecracker Fireball Skeleton Army Bandit
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Tesla Fireball Bandit
Firecracker Tesla Fireball Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Firecracker Fireball
Mega Knight Firecracker Tesla Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit Electro Wizard
Fireball Bandit
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Fireball Electro Wizard
Firecracker Fireball Bandit Electro Wizard
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Firecracker Fireball Bandit Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Bandit Electro Wizard
Fireball Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Bandit Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball Skeleton Army Bandit
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Bandit Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: