My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Dark Prince Executioner Electro Wizard
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Fireball
Firecracker Tesla Baby Dragon Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Tesla Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Fireball Valkyrie Baby Dragon Dark Prince Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Fireball Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon Dark Prince
Tesla
Fireball
Baby Dragon Dark Prince Electro Wizard
Valkyrie
Firecracker Baby Dragon Dark Prince Executioner Electro Wizard
Baby Dragon
Firecracker Fireball Valkyrie Dark Prince Electro Wizard
Dark Prince
Firecracker Fireball Valkyrie Baby Dragon Executioner Electro Wizard
Executioner
Valkyrie Dark Prince
Electro Wizard
Fireball Valkyrie Baby Dragon Dark Prince

Defense Synergies 1 18

Firecracker
Valkyrie Tesla Baby Dragon Dark Prince Electro Wizard
Tesla
Firecracker Fireball Valkyrie Baby Dragon Dark Prince Electro Wizard
Fireball
Tesla Valkyrie Dark Prince Electro Wizard
Valkyrie
Firecracker Tesla Fireball Baby Dragon Executioner Electro Wizard
Baby Dragon
Firecracker Tesla Valkyrie Dark Prince
Dark Prince
Firecracker Tesla Fireball Baby Dragon Executioner Electro Wizard
Executioner
Valkyrie Dark Prince
Electro Wizard
Firecracker Tesla Fireball Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie Baby Dragon Executioner Electro Wizard
Firecracker Tesla Valkyrie Dark Prince Executioner Electro Wizard
Tesla Valkyrie Dark Prince Executioner Electro Wizard
Tesla Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker Fireball Valkyrie Dark Prince
Fireball Firecracker Tesla Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Tesla Electro Wizard Firecracker Fireball Baby Dragon Executioner
Tesla Fireball Valkyrie Baby Dragon Electro Wizard
Tesla
Firecracker Tesla Valkyrie Dark Prince Electro Wizard
Valkyrie Executioner Electro Wizard Firecracker Tesla Fireball Baby Dragon Dark Prince
Tesla Executioner Firecracker Fireball Baby Dragon Electro Wizard
Tesla Fireball Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Executioner Firecracker Tesla Baby Dragon Dark Prince Electro Wizard
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Firecracker Fireball Valkyrie Dark Prince Executioner Electro Wizard
Tesla Fireball Valkyrie Firecracker Baby Dragon Dark Prince Executioner Electro Wizard
Valkyrie Baby Dragon Executioner Firecracker Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Valkyrie Dark Prince Firecracker Tesla Fireball Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Firecracker Tesla Valkyrie Baby Dragon Executioner
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Tesla Fireball Electro Wizard
Tesla Valkyrie Dark Prince Executioner
Firecracker Fireball Executioner Tesla Baby Dragon Electro Wizard
Dark Prince Tesla Fireball Valkyrie Electro Wizard
Tesla Valkyrie Dark Prince
Electro Wizard Firecracker Fireball Valkyrie Baby Dragon Dark Prince
Tesla
Tesla Valkyrie Dark Prince
Fireball Valkyrie Dark Prince Electro Wizard
Dark Prince Tesla Fireball Valkyrie Executioner
Firecracker Tesla Fireball Valkyrie Baby Dragon Executioner
Tesla Electro Wizard Firecracker Fireball Valkyrie Baby Dragon Dark Prince Executioner
Valkyrie Executioner Firecracker Tesla Fireball Baby Dragon Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon
Firecracker Fireball Valkyrie Dark Prince
Fireball Executioner Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Fireball Executioner Baby Dragon
Firecracker Baby Dragon Executioner
Fireball Firecracker Baby Dragon Executioner
Fireball Firecracker
Fireball Electro Wizard
Firecracker Fireball Valkyrie Dark Prince Electro Wizard
Fireball Firecracker Baby Dragon Executioner
Firecracker Fireball Baby Dragon Executioner
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Executioner
Firecracker Fireball Baby Dragon Executioner
Fireball
Firecracker Fireball Baby Dragon Dark Prince Executioner Electro Wizard
Firecracker Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon Dark Prince Executioner
Firecracker Fireball Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Executioner Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Fireball Dark Prince
Fireball Firecracker Baby Dragon Executioner Electro Wizard
Fireball
Fireball Firecracker Valkyrie Baby Dragon Dark Prince Executioner Electro Wizard
Firecracker Fireball Baby Dragon Executioner
Fireball
Firecracker Dark Prince Executioner
Firecracker Fireball Baby Dragon Electro Wizard
Firecracker Fireball Executioner Electro Wizard
Firecracker Fireball Baby Dragon Dark Prince Executioner Electro Wizard
Fireball Firecracker

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