My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Fisherman
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Firecracker Tesla Witch
The Log
Firecracker Witch Fisherman
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch P.E.K.K.A Fisherman
Fireball
Firecracker Tesla Witch Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Tesla Witch Fisherman Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fisherman Tesla Fireball Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Fisherman Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Fisherman
Tesla
Fireball
The Log
Witch
P.E.K.K.A
P.E.K.K.A
Goblinstein Firecracker Witch The Log Fisherman
The Log
Fireball P.E.K.K.A Fisherman
Fisherman
Firecracker P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Defense Synergies 5 8

Firecracker
The Log Tesla P.E.K.K.A Fisherman
Tesla
The Log Firecracker Fireball
Fireball
The Log Tesla
Witch
The Log Fisherman
P.E.K.K.A
The Log Goblinstein Firecracker Fisherman
The Log
Firecracker Tesla Fireball P.E.K.K.A Witch Fisherman
Fisherman
Firecracker Witch P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Firecracker Tesla Witch The Log Fisherman
Tesla Witch P.E.K.K.A Fisherman
Tesla Witch P.E.K.K.A Firecracker Fisherman
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla
Tesla Firecracker Fireball Witch
Tesla Fireball P.E.K.K.A The Log
Tesla Witch P.E.K.K.A Fisherman
Firecracker Tesla Fisherman
Witch Firecracker Tesla Fireball The Log Fisherman
Tesla Firecracker Fireball Witch
Tesla P.E.K.K.A Fireball Witch The Log
Fireball Firecracker Tesla Witch P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log Fisherman Goblinstein
Tesla Firecracker Fireball Witch P.E.K.K.A Fisherman
Tesla Fireball Firecracker Witch The Log Fisherman
Witch The Log Firecracker Tesla Fireball Fisherman
P.E.K.K.A Tesla Fisherman
Firecracker Tesla Fireball Witch P.E.K.K.A The Log Fisherman
P.E.K.K.A Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch P.E.K.K.A Fisherman
Fireball Firecracker Tesla The Log Fisherman
P.E.K.K.A Witch The Log Fisherman
P.E.K.K.A Tesla Fireball The Log Fisherman
P.E.K.K.A Tesla Witch Fisherman
Firecracker Fireball Goblinstein Tesla Witch
P.E.K.K.A Tesla Fireball Witch
P.E.K.K.A Tesla Fisherman
P.E.K.K.A Goblinstein Firecracker Fireball Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Fireball Witch
Firecracker Tesla Fireball Witch
Tesla Witch Firecracker Fireball P.E.K.K.A The Log Fisherman Goblinstein
Firecracker Tesla Fireball Witch P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Goblinstein
Firecracker Fireball Goblinstein Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Witch Goblinstein
Witch Fisherman
Firecracker Fireball The Log Witch Fisherman
Fireball Witch The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball Witch
Firecracker Fireball Witch Goblinstein
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Witch Goblinstein
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
P.E.K.K.A
Fireball Firecracker
Fisherman

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