My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard X-Bow Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker X-Bow
Barbarian Barrel
Firecracker Tesla Wizard X-Bow Electro Wizard Magic Archer
The Log
Firecracker X-Bow
Earthquake
Firecracker Tesla X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Electro Wizard Magic Archer
Fireball
Firecracker Tesla Wizard X-Bow Electro Wizard Magic Archer
Poison
Firecracker Wizard X-Bow Electro Wizard Magic Archer
Lightning
Tesla Wizard X-Bow Electro Wizard Magic Archer
Rocket
Wizard X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tesla Fireball Electro Wizard Magic Archer Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
X-Bow
Tesla
Fireball
X-Bow Electro Wizard Magic Archer
Wizard
Rage
Rage
Wizard Electro Wizard
X-Bow
Fireball Firecracker
Electro Wizard
Fireball Rage Magic Archer
Magic Archer
Fireball Electro Wizard

Defense Synergies 2 11

Firecracker
Tesla X-Bow Electro Wizard
Tesla
X-Bow Firecracker Fireball Wizard Electro Wizard Magic Archer
Fireball
X-Bow Tesla Electro Wizard
Wizard
Tesla Electro Wizard
Rage
X-Bow
Tesla Fireball Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Fireball Wizard X-Bow Magic Archer
Magic Archer
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard X-Bow Electro Wizard Magic Archer
Firecracker Tesla X-Bow Electro Wizard
Tesla Electro Wizard
Tesla Firecracker Electro Wizard
Firecracker Fireball X-Bow
Fireball Firecracker Tesla X-Bow Electro Wizard Magic Archer
Tesla Electro Wizard Firecracker Fireball Wizard X-Bow Magic Archer
Tesla Fireball X-Bow Electro Wizard Magic Archer
Tesla X-Bow
Firecracker Tesla Electro Wizard
Electro Wizard Firecracker Tesla Fireball Wizard X-Bow Magic Archer
Tesla Firecracker Fireball Wizard Electro Wizard Magic Archer
Tesla Fireball Wizard X-Bow Electro Wizard
Fireball Wizard Firecracker Tesla X-Bow Electro Wizard Magic Archer
Tesla X-Bow Electro Wizard
Tesla Fireball X-Bow Electro Wizard
Tesla Wizard Firecracker Fireball X-Bow Electro Wizard
Tesla Fireball Firecracker Wizard X-Bow Electro Wizard Magic Archer
Wizard Firecracker Tesla Fireball Electro Wizard Magic Archer
Tesla Electro Wizard
Wizard Firecracker Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball X-Bow Electro Wizard
Fireball Electro Wizard Firecracker Tesla Wizard X-Bow Magic Archer
Electro Wizard
Tesla Fireball X-Bow Electro Wizard
Tesla
Firecracker Fireball Wizard Tesla Electro Wizard Magic Archer
Tesla Fireball Electro Wizard
Tesla
Electro Wizard Firecracker Fireball X-Bow Magic Archer
Tesla
Tesla
Fireball Electro Wizard
Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Magic Archer
Tesla Electro Wizard Firecracker Fireball X-Bow Magic Archer
Firecracker Tesla Fireball Wizard Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker X-Bow
Firecracker Fireball X-Bow Electro Wizard Magic Archer
Fireball X-Bow Magic Archer
Firecracker Fireball
Fireball Wizard Firecracker Magic Archer
Firecracker Fireball Wizard Magic Archer
Firecracker Wizard Magic Archer
Fireball X-Bow Firecracker Wizard Magic Archer
Fireball Firecracker Wizard X-Bow
Fireball X-Bow Electro Wizard
Firecracker Fireball Wizard X-Bow Electro Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball X-Bow Magic Archer
Firecracker Fireball X-Bow Magic Archer
X-Bow Firecracker Fireball Wizard Magic Archer
Magic Archer Firecracker Fireball Wizard X-Bow
Fireball
Firecracker Fireball Wizard X-Bow Electro Wizard Magic Archer
Firecracker Fireball Wizard X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Wizard
X-Bow
Fireball X-Bow
Firecracker Fireball Wizard Magic Archer
Firecracker Fireball X-Bow Wizard Electro Wizard Magic Archer
Fireball Wizard X-Bow Magic Archer
Fireball Firecracker X-Bow Magic Archer
Firecracker Fireball Wizard X-Bow Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard X-Bow Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Electro Wizard Fireball X-Bow Magic Archer
Fireball Firecracker Wizard Electro Wizard Magic Archer
Fireball
Fireball Firecracker Wizard Electro Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Fireball
Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball X-Bow Electro Wizard Magic Archer
Fireball Firecracker Wizard

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