My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army Witch Electro Wizard
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Tesla Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Witch Electro Wizard
Fireball
Firecracker Tesla Wizard Skeleton Army Witch Electro Wizard
Poison
Firecracker Wizard Skeleton Army Witch Electro Wizard
Lightning
Tesla Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tesla Fireball Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Tesla Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Tesla
Fireball
Electro Wizard Mega Knight
Wizard
Mega Knight
Skeleton Army
Witch
Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard

Defense Synergies 0 17

Firecracker
Tesla Skeleton Army Electro Wizard Mega Knight
Tesla
Firecracker Fireball Wizard Skeleton Army Electro Wizard
Fireball
Tesla Electro Wizard Mega Knight
Wizard
Tesla Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Firecracker Tesla Wizard Electro Wizard
Witch
Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Fireball Wizard Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard Electro Wizard
Skeleton Army Firecracker Tesla Witch Electro Wizard Mega Knight
Tesla Skeleton Army Witch Mega Knight Electro Wizard
Tesla Skeleton Army Witch Firecracker Electro Wizard Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball Wizard Witch
Tesla Fireball Electro Wizard Mega Knight
Tesla Witch Skeleton Army
Skeleton Army Firecracker Tesla Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Firecracker Tesla Fireball Wizard Mega Knight
Tesla Firecracker Fireball Wizard Witch Electro Wizard
Tesla Skeleton Army Mega Knight Fireball Wizard Witch Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Firecracker Tesla Witch Electro Wizard
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Fireball Electro Wizard Mega Knight
Tesla Wizard Mega Knight Firecracker Fireball Skeleton Army Witch Electro Wizard
Tesla Fireball Mega Knight Firecracker Wizard Skeleton Army Witch Electro Wizard
Wizard Witch Firecracker Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Tesla Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Tesla Wizard Mega Knight
Skeleton Army Mega Knight Witch Electro Wizard
Skeleton Army Mega Knight Tesla Fireball Electro Wizard
Tesla Skeleton Army Witch Mega Knight
Firecracker Fireball Wizard Tesla Witch Electro Wizard
Skeleton Army Tesla Fireball Witch Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Firecracker Fireball Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Tesla Fireball Wizard Witch
Wizard Firecracker Tesla Fireball Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Electro Wizard Firecracker Fireball
Mega Knight Firecracker Tesla Fireball Wizard Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch Electro Wizard
Electro Wizard Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard Mega Knight
Fireball Firecracker Wizard Mega Knight

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