My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Bowler Electro Wizard
Fireball
Firecracker Tesla Hog Rider Bowler Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Guards Tesla Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Bowler
Tesla
Hog Rider
Firecracker Rage The Log Guards Bowler Electro Wizard
Rage
Hog Rider Electro Wizard
Guards
Hog Rider The Log
Bowler
Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Guards Bowler
Electro Wizard
Hog Rider Rage Bowler

Defense Synergies 3 10

Firecracker
The Log Tesla Guards Electro Wizard
Tesla
The Log Firecracker Guards Bowler Electro Wizard
Hog Rider
Rage
Guards
Firecracker Tesla The Log Electro Wizard
Bowler
The Log Tesla Electro Wizard
The Log
Firecracker Tesla Bowler Guards Electro Wizard
Electro Wizard
Firecracker Tesla Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla The Log Electro Wizard
Firecracker Tesla The Log Electro Wizard
Tesla Bowler Electro Wizard
Tesla Firecracker Guards Bowler Electro Wizard
Firecracker Bowler The Log
Bowler The Log Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard Firecracker
Bowler Tesla The Log Electro Wizard
Tesla
Guards Firecracker Tesla Bowler Electro Wizard
Guards Electro Wizard Firecracker Tesla Bowler The Log
Tesla Firecracker Electro Wizard
Tesla Bowler Guards The Log Electro Wizard
Bowler Firecracker Tesla Guards The Log Electro Wizard
Tesla Electro Wizard
Tesla Bowler The Log Electro Wizard
Tesla Firecracker Bowler Electro Wizard
Tesla Firecracker Guards Bowler The Log Electro Wizard
The Log Firecracker Tesla Guards Bowler Electro Wizard
Tesla Electro Wizard
Bowler Firecracker Tesla Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Bowler Electro Wizard
Electro Wizard Firecracker Tesla Bowler The Log
Guards Bowler The Log Electro Wizard
Guards Bowler Tesla The Log Electro Wizard
Tesla Guards Bowler
Firecracker Tesla Electro Wizard
Guards Tesla Bowler Electro Wizard
Tesla
Electro Wizard Firecracker The Log
Tesla Guards
Tesla Guards Bowler
Guards Bowler The Log Electro Wizard
Bowler Tesla Guards
Firecracker Tesla Bowler
Tesla Guards Electro Wizard Firecracker Bowler The Log
Bowler Firecracker Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Bowler The Log Electro Wizard
The Log
Firecracker Guards The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Guards Bowler Electro Wizard
Firecracker Bowler The Log Electro Wizard
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log Electro Wizard
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler Electro Wizard
Bowler The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Bowler
The Log
Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard Guards
Firecracker Electro Wizard
The Log
Firecracker Bowler Electro Wizard
The Log Firecracker Bowler
Firecracker
Firecracker Guards Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Electro Wizard
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: