My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Princess Little Prince
Zap
Firecracker Princess Little Prince
Barbarian Barrel
Firecracker Tesla Princess Little Prince
The Log
Firecracker Hog Rider Princess Little Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Princess Little Prince
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Princess Little Prince
Fireball
Firecracker Tesla Hog Rider Princess Little Prince
Poison
Firecracker Princess Little Prince
Lightning
Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Princess Little Prince Tesla Hog Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Void Princess Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A Princess
Tesla
Hog Rider
Firecracker Rocket Void Princess Little Prince
Rocket
Hog Rider
Void
Hog Rider
P.E.K.K.A
Firecracker Princess
Princess
Firecracker Hog Rider P.E.K.K.A
Little Prince
Hog Rider

Defense Synergies 0 6

Firecracker
Tesla P.E.K.K.A Princess
Tesla
Firecracker Princess Little Prince
Hog Rider
Rocket
Void
P.E.K.K.A
Firecracker Princess
Princess
Firecracker Tesla P.E.K.K.A
Little Prince
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Void
P.E.K.K.A Firecracker Tesla
Tesla Rocket P.E.K.K.A Void
Tesla P.E.K.K.A Firecracker
Firecracker Rocket P.E.K.K.A Princess
Firecracker Tesla
Tesla Rocket Firecracker Void Princess Little Prince
Rocket Tesla Void P.E.K.K.A
Tesla P.E.K.K.A Princess
Firecracker Tesla Little Prince
Firecracker Tesla Princess
Tesla Firecracker Princess
Tesla P.E.K.K.A Rocket
Rocket Firecracker Tesla P.E.K.K.A Princess
P.E.K.K.A Tesla
Rocket Tesla P.E.K.K.A
Tesla Firecracker P.E.K.K.A
Tesla Firecracker Little Prince
Firecracker Tesla Princess Little Prince
P.E.K.K.A Tesla
Firecracker Tesla P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void P.E.K.K.A
Void Firecracker Tesla Rocket
P.E.K.K.A Rocket
Rocket P.E.K.K.A Tesla
P.E.K.K.A Tesla
Firecracker Rocket Tesla Princess
Rocket P.E.K.K.A Tesla Void
P.E.K.K.A Tesla
Rocket Void P.E.K.K.A Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Rocket P.E.K.K.A Void
Rocket P.E.K.K.A Tesla
Firecracker Tesla Princess
Tesla Firecracker Rocket P.E.K.K.A Little Prince
Firecracker Tesla P.E.K.K.A Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Firecracker Rocket
Firecracker Void Princess
Rocket Void
Firecracker Rocket Void
Rocket Firecracker
Firecracker Rocket Princess
Firecracker Princess
Firecracker Princess
Void Firecracker
Rocket Void
Firecracker Rocket Void Princess
Void Firecracker Rocket Princess
Rocket Firecracker Void Princess
Firecracker Rocket Void Princess
Princess Firecracker
Rocket Firecracker Princess
Firecracker Rocket Princess
Rocket
Rocket
Rocket Void Firecracker Princess
Rocket Firecracker Princess Little Prince
Rocket Void
Rocket Void Princess
Rocket Void
Rocket Void
Firecracker Princess Little Prince
Firecracker Void Princess
Void Princess
Rocket Void Firecracker
Firecracker Princess Little Prince
Rocket Firecracker Void
Void
Void Rocket
Rocket Void Firecracker Princess
P.E.K.K.A
Rocket Firecracker Princess
Rocket Void Princess
Rocket Firecracker Princess
Void Firecracker Rocket Princess
Firecracker Princess
Rocket Void
Firecracker P.E.K.K.A
Firecracker Rocket Princess
Firecracker Rocket Void Princess
Void Firecracker Rocket Princess Little Prince

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