My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Skeleton Army
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Tesla Royal Hogs Skeleton Army
The Log
Firecracker Hog Rider Royal Hogs Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Hog Rider Royal Hogs Skeleton Army Mother Witch
Fireball
Firecracker Tesla Hog Rider Royal Hogs Skeleton Army Mother Witch
Poison
Firecracker Royal Hogs Skeleton Army Mother Witch
Lightning
Tesla Mother Witch
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Tornado Tesla Hog Rider Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Skeleton Army Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Hogs Tornado
Tesla
Hog Rider
Firecracker Rage Tornado Mother Witch
Royal Hogs
Mother Witch Firecracker
Rage
Hog Rider Mother Witch
Skeleton Army
Tornado
Firecracker Hog Rider
Mother Witch
Royal Hogs Hog Rider Rage

Defense Synergies 0 7

Firecracker
Tesla Skeleton Army Tornado
Tesla
Firecracker Skeleton Army Tornado Mother Witch
Hog Rider
Royal Hogs
Rage
Skeleton Army
Firecracker Tesla
Tornado
Firecracker Tesla Mother Witch
Mother Witch
Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeleton Army Firecracker Tesla
Tesla Skeleton Army Tornado
Tesla Skeleton Army Firecracker
Firecracker Skeleton Army Tornado
Skeleton Army Tornado Firecracker Tesla Mother Witch
Tesla Tornado Firecracker
Tesla
Tesla Skeleton Army Tornado
Skeleton Army Tornado Firecracker Tesla
Skeleton Army Mother Witch Firecracker Tesla Tornado
Tesla Firecracker Tornado
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Tornado
Skeleton Army Tesla
Skeleton Army Tornado Tesla
Tesla Firecracker Skeleton Army Tornado
Tesla Firecracker Skeleton Army Tornado
Tornado Firecracker Tesla Mother Witch
Tesla Tornado
Skeleton Army Firecracker Tesla Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Firecracker Tesla
Skeleton Army
Skeleton Army Tesla Tornado
Tesla Skeleton Army
Firecracker Mother Witch Tesla Tornado
Skeleton Army Tesla
Tesla Skeleton Army
Firecracker Skeleton Army Tornado
Tesla Skeleton Army
Tesla
Skeleton Army Tornado
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker Tornado
Firecracker Tesla Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Firecracker
Firecracker Mother Witch Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Mother Witch
Tornado
Tornado
Firecracker Tornado Mother Witch
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Mother Witch
Firecracker
Firecracker
Firecracker
Skeleton Army
Firecracker Tornado
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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