My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Graveyard
Giant Snowball
Hog Rider Wall Breakers Graveyard
Zap
Firecracker Wall Breakers Graveyard
Barbarian Barrel
Firecracker Tesla Wall Breakers Ice Wizard Graveyard
The Log
Firecracker Hog Rider Wall Breakers Graveyard
Earthquake
Firecracker Tesla Hog Rider Graveyard
Arrows
Firecracker Wall Breakers Graveyard
Royal Delivery
Firecracker Hog Rider Wall Breakers P.E.K.K.A Ice Wizard Graveyard
Fireball
Firecracker Tesla Hog Rider Wall Breakers Ice Wizard
Poison
Firecracker Ice Wizard Graveyard
Lightning
Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Ice Wizard Tesla Hog Rider Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers P.E.K.K.A
Tesla
Hog Rider
Firecracker The Log Graveyard
Wall Breakers
Firecracker The Log
P.E.K.K.A
Firecracker The Log Ice Wizard Graveyard
The Log
Hog Rider Wall Breakers P.E.K.K.A Graveyard
Ice Wizard
P.E.K.K.A Graveyard
Graveyard
Hog Rider P.E.K.K.A The Log Ice Wizard

Defense Synergies 3 5

Firecracker
The Log Tesla P.E.K.K.A Ice Wizard
Tesla
The Log Firecracker
Hog Rider
Wall Breakers
P.E.K.K.A
The Log Firecracker Ice Wizard
The Log
Firecracker Tesla P.E.K.K.A Ice Wizard
Ice Wizard
Firecracker P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
P.E.K.K.A Firecracker Tesla The Log Ice Wizard
Tesla P.E.K.K.A Ice Wizard
Tesla P.E.K.K.A Firecracker Ice Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Tesla Ice Wizard
Tesla Firecracker Ice Wizard
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Ice Wizard
Firecracker Tesla Ice Wizard
Ice Wizard Firecracker Tesla The Log
Tesla Firecracker Ice Wizard
Tesla P.E.K.K.A The Log Ice Wizard
Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Firecracker P.E.K.K.A
Tesla Firecracker The Log Ice Wizard
The Log Firecracker Tesla Ice Wizard
P.E.K.K.A Tesla
Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Firecracker Tesla The Log
P.E.K.K.A The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla
Firecracker Tesla Ice Wizard
P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Tesla
P.E.K.K.A Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A The Log
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Firecracker P.E.K.K.A The Log
Firecracker Tesla P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Wizard
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker Ice Wizard
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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