My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Wall Breakers Ram Rider
Zap
Firecracker Wall Breakers Ram Rider
Barbarian Barrel
Firecracker Tesla Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider
Fireball
Firecracker Tesla Wall Breakers Ram Rider
Poison
Firecracker
Lightning
Tesla Ice Golem Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Firecracker Tesla Mini P.E.K.K.A Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Wall Breakers Firecracker Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Mini P.E.K.K.A Wall Breakers Ram Rider Mega Knight
Tesla
Ice Golem
Wall Breakers Firecracker Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Firecracker Ice Golem Ram Rider Mega Knight
Rocket
Wall Breakers
Ice Golem Firecracker Mega Knight
Ram Rider
Firecracker Ice Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wall Breakers Ram Rider

Defense Synergies 2 7

Firecracker
Ice Golem Tesla Mini P.E.K.K.A Mega Knight
Tesla
Ice Golem Firecracker Mini P.E.K.K.A
Ice Golem
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Tesla Ice Golem Ram Rider
Rocket
Wall Breakers
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Ice Golem Ram Rider
Mini P.E.K.K.A Firecracker Tesla Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Rocket Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Firecracker Tesla Mega Knight
Tesla Rocket Ram Rider Firecracker
Rocket Tesla Ice Golem Ram Rider Mega Knight
Tesla Mini P.E.K.K.A
Firecracker Tesla Ice Golem Mini P.E.K.K.A Mega Knight
Firecracker Tesla Ice Golem Ram Rider Mega Knight
Tesla Firecracker Ram Rider
Tesla Mini P.E.K.K.A Mega Knight Rocket Ram Rider
Rocket Mega Knight Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Ram Rider Mega Knight
Rocket Tesla Mini P.E.K.K.A Ram Rider Mega Knight
Tesla Mega Knight Firecracker Mini P.E.K.K.A
Tesla Mega Knight Firecracker Ram Rider
Firecracker Tesla Ice Golem Ram Rider Mega Knight
Mini P.E.K.K.A Tesla Ram Rider
Mega Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Ice Golem
Firecracker Tesla Ice Golem Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A Rocket Ram Rider
Mini P.E.K.K.A Rocket Mega Knight Tesla Ice Golem Ram Rider
Tesla Mini P.E.K.K.A Ram Rider Mega Knight
Firecracker Rocket Tesla Ice Golem Ram Rider
Mini P.E.K.K.A Rocket Tesla Ice Golem Ram Rider
Mini P.E.K.K.A Mega Knight Tesla
Rocket Mega Knight Firecracker Ice Golem Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Tesla Ice Golem Ram Rider
Firecracker Tesla Mega Knight
Tesla Firecracker Ice Golem Mini P.E.K.K.A Rocket
Mega Knight Firecracker Tesla Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Rocket
Firecracker Ram Rider
Rocket
Firecracker Ice Golem Rocket
Rocket Firecracker Mega Knight
Firecracker Ice Golem Rocket Ram Rider
Firecracker
Firecracker Ice Golem Ram Rider
Firecracker Ram Rider
Rocket Mini P.E.K.K.A
Firecracker Rocket Ram Rider
Firecracker Rocket
Rocket Firecracker Ice Golem
Firecracker Rocket
Firecracker Ice Golem
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Ice Golem Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Rocket Firecracker
Firecracker Ice Golem
Rocket Firecracker
Mini P.E.K.K.A
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Rocket
Rocket Firecracker Ram Rider
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Firecracker Ice Golem
Rocket
Firecracker Mega Knight
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Mega Knight
Firecracker Rocket Mega Knight

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