My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Tesla Giant Skeleton Magic Archer Sparky
The Log
Firecracker Giant Skeleton Sparky
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Giant Skeleton Magic Archer Sparky
Fireball
Firecracker Tesla Magic Archer Sparky
Poison
Firecracker Magic Archer Sparky
Lightning
Tesla Ice Golem Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado The Log Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Tornado Tesla Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Tornado Giant Skeleton Sparky
Tesla
Ice Golem
Firecracker Magic Archer Sparky
Tornado
Magic Archer Sparky Firecracker Giant Skeleton The Log
Giant Skeleton
Firecracker Tornado The Log Magic Archer Sparky
The Log
Tornado Giant Skeleton Magic Archer Sparky
Magic Archer
Tornado Ice Golem Giant Skeleton The Log
Sparky
Tornado Firecracker Ice Golem Giant Skeleton The Log

Defense Synergies 6 17

Firecracker
Ice Golem The Log Tesla Tornado Giant Skeleton
Tesla
Ice Golem The Log Firecracker Tornado Magic Archer
Ice Golem
Firecracker Tesla Tornado Giant Skeleton The Log Magic Archer Sparky
Tornado
Magic Archer Sparky Firecracker Tesla Ice Golem Giant Skeleton The Log Sparky
Giant Skeleton
Firecracker Ice Golem Tornado The Log Magic Archer
The Log
Firecracker Tesla Ice Golem Tornado Giant Skeleton Magic Archer Sparky
Magic Archer
Tornado Tesla Ice Golem Giant Skeleton The Log
Sparky
Tornado Ice Golem Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log Magic Archer Sparky
Sparky Firecracker Tesla The Log
Tesla Tornado Sparky Giant Skeleton
Tesla Sparky Firecracker
Firecracker Tornado Giant Skeleton The Log Sparky
Tornado The Log Firecracker Tesla Magic Archer
Tesla Tornado Firecracker Magic Archer
Tesla Ice Golem Giant Skeleton The Log Magic Archer Sparky
Tesla Sparky Tornado
Tornado Firecracker Tesla Ice Golem Giant Skeleton Sparky
Firecracker Tesla Ice Golem Tornado Giant Skeleton The Log Magic Archer
Tesla Firecracker Tornado Magic Archer
Tesla Sparky Giant Skeleton The Log
Sparky Firecracker Tesla Tornado The Log Magic Archer
Sparky Tesla
Tornado Tesla The Log Sparky
Tesla Sparky Firecracker Tornado
Tesla Firecracker Tornado The Log Magic Archer
Tornado The Log Firecracker Tesla Ice Golem Giant Skeleton Magic Archer
Sparky Tesla Tornado
Firecracker Tesla Giant Skeleton The Log Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Giant Skeleton Sparky
Firecracker Tesla Ice Golem The Log Magic Archer
Giant Skeleton Ice Golem The Log Sparky
Giant Skeleton Tesla Ice Golem Tornado The Log Sparky
Giant Skeleton Tesla Sparky
Firecracker Tesla Ice Golem Tornado Magic Archer
Sparky Tesla Ice Golem Giant Skeleton
Giant Skeleton Tesla Sparky
Giant Skeleton Firecracker Ice Golem Tornado The Log Magic Archer Sparky
Tesla Sparky
Tesla Giant Skeleton Sparky
Tornado Giant Skeleton The Log
Giant Skeleton Tesla Ice Golem Sparky
Firecracker Tesla Magic Archer Sparky
Tesla Sparky Firecracker Ice Golem Tornado Giant Skeleton The Log Magic Archer
Firecracker Tesla Ice Golem Giant Skeleton The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem Giant Skeleton The Log Sparky
Firecracker Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer Sparky
Firecracker Ice Golem Giant Skeleton The Log Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Ice Golem Tornado Magic Archer
Firecracker Tornado The Log Magic Archer Sparky
The Log Firecracker Ice Golem Tornado Magic Archer
The Log Firecracker Tornado
Tornado Sparky
Firecracker Tornado The Log Magic Archer Sparky
Firecracker Tornado Magic Archer
Firecracker Ice Golem The Log Magic Archer Sparky
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer Sparky
Firecracker The Log Magic Archer Sparky
Magic Archer Firecracker The Log Sparky
Tornado Sparky
Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer Sparky
Tornado
Tornado The Log Sparky
The Log
Firecracker Ice Golem Tornado The Log Magic Archer Sparky
Firecracker The Log Tornado Magic Archer Sparky
Tornado The Log Magic Archer Sparky
Firecracker Tornado The Log Magic Archer Sparky
Firecracker Ice Golem Tornado Magic Archer Sparky
Firecracker
Sparky
The Log Magic Archer Sparky
Firecracker Magic Archer Sparky
Giant Skeleton Sparky
Firecracker The Log Magic Archer Sparky
Magic Archer
Firecracker Tornado Magic Archer
The Log
Firecracker Magic Archer Sparky
The Log Firecracker Ice Golem Magic Archer
Tornado Giant Skeleton Sparky
Firecracker Sparky
Firecracker Tornado Giant Skeleton The Log Magic Archer Sparky
Firecracker Tornado Magic Archer
Firecracker Tornado Giant Skeleton The Log Magic Archer Sparky
Sparky
Firecracker Sparky

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