My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler P.E.K.K.A Electro Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Bowler P.E.K.K.A Electro Wizard Magic Archer Mother Witch
Fireball
Firecracker Tesla Bowler Electro Wizard Magic Archer Mother Witch
Poison
Firecracker Electro Wizard Magic Archer Mother Witch
Lightning
Tesla Bowler Electro Wizard Magic Archer Mother Witch
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tesla Electro Wizard Magic Archer Mother Witch Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Tesla Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Bowler P.E.K.K.A
Tesla
Mirror
Firecracker Magic Archer
Bowler
Firecracker Electro Wizard Magic Archer Mother Witch
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Mother Witch
Electro Wizard
P.E.K.K.A Bowler Magic Archer
Magic Archer
P.E.K.K.A Mirror Bowler Electro Wizard Mother Witch
Mother Witch
Bowler P.E.K.K.A Magic Archer

Defense Synergies 1 16

Firecracker
Tesla Mirror P.E.K.K.A Electro Wizard
Tesla
Mirror Firecracker Bowler Electro Wizard Magic Archer Mother Witch
Mirror
Tesla Firecracker Bowler Electro Wizard Magic Archer
Bowler
Tesla Mirror Electro Wizard Mother Witch
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Mirror Bowler P.E.K.K.A Magic Archer
Magic Archer
Tesla Mirror Electro Wizard Mother Witch
Mother Witch
Tesla Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Electro Wizard Magic Archer
P.E.K.K.A Firecracker Tesla Electro Wizard
Tesla Bowler P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Bowler Electro Wizard
Firecracker Bowler P.E.K.K.A
Bowler Firecracker Tesla Electro Wizard Magic Archer Mother Witch
Tesla Electro Wizard Firecracker Magic Archer
Bowler Tesla P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A
Firecracker Tesla Bowler Electro Wizard
Electro Wizard Mother Witch Firecracker Tesla Bowler Magic Archer
Tesla Firecracker Electro Wizard Magic Archer
Tesla Bowler P.E.K.K.A Electro Wizard
Bowler Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla Bowler P.E.K.K.A Electro Wizard
Tesla Firecracker Bowler P.E.K.K.A Electro Wizard
Tesla Firecracker Bowler Electro Wizard Magic Archer
Firecracker Tesla Bowler Electro Wizard Magic Archer Mother Witch
P.E.K.K.A Tesla Electro Wizard
Bowler Firecracker Tesla P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Tesla Bowler Magic Archer
P.E.K.K.A Bowler Electro Wizard
Bowler P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Bowler
Firecracker Mother Witch Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Bowler Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Bowler Electro Wizard
Bowler P.E.K.K.A Tesla
Firecracker Tesla Bowler Magic Archer
Tesla Electro Wizard Firecracker Bowler P.E.K.K.A Magic Archer
Bowler Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Bowler Electro Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Bowler Magic Archer
Firecracker Mother Witch Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Bowler Electro Wizard
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Magic Archer Firecracker Bowler
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer Mother Witch
Bowler Magic Archer
Bowler
Firecracker Mother Witch Bowler Magic Archer
Firecracker Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer Mother Witch
Electro Wizard Firecracker
Bowler
Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Bowler Magic Archer
Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Firecracker P.E.K.K.A
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bowler Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Bowler

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