My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Valkyrie Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Musketeer Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Tesla Musketeer Valkyrie Wall Breakers
The Log
Firecracker Musketeer Wall Breakers
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Musketeer Valkyrie Wall Breakers
Fireball
Firecracker Tesla Musketeer Wall Breakers
Poison
Firecracker Musketeer
Lightning
Tesla Musketeer Valkyrie Monk
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Tesla Musketeer Valkyrie Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Wall Breakers Mega Knight Monk
Tesla
Musketeer
Valkyrie The Log Mega Knight
Valkyrie
Musketeer Firecracker Wall Breakers
Wall Breakers
Firecracker Valkyrie The Log Mega Knight
The Log
Musketeer Wall Breakers Mega Knight
Mega Knight
Firecracker Musketeer Wall Breakers The Log
Monk
Firecracker

Defense Synergies 6 7

Firecracker
Valkyrie The Log Tesla Musketeer Mega Knight
Tesla
Musketeer The Log Firecracker Valkyrie
Musketeer
Tesla Valkyrie The Log Firecracker Mega Knight
Valkyrie
Firecracker Musketeer Tesla The Log
Wall Breakers
The Log
Firecracker Tesla Musketeer Valkyrie Mega Knight
Mega Knight
Firecracker Musketeer The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer Valkyrie The Log
Firecracker Tesla Musketeer Valkyrie The Log Mega Knight Monk
Tesla Mega Knight Musketeer Valkyrie
Tesla Firecracker Musketeer Valkyrie Mega Knight Monk
Firecracker Valkyrie The Log Mega Knight Monk
The Log Firecracker Tesla Musketeer Valkyrie Mega Knight
Tesla Musketeer Firecracker
Tesla Musketeer Valkyrie The Log Mega Knight Monk
Tesla Musketeer
Firecracker Tesla Musketeer Valkyrie Mega Knight
Valkyrie Firecracker Tesla Musketeer The Log Mega Knight
Tesla Musketeer Firecracker
Tesla Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Firecracker Tesla The Log
Tesla Mega Knight
Monk Tesla The Log Mega Knight
Tesla Mega Knight Firecracker Musketeer Valkyrie
Tesla Mega Knight Firecracker Musketeer Valkyrie The Log
Valkyrie The Log Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer
Valkyrie Mega Knight Firecracker Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Firecracker Tesla Musketeer Valkyrie The Log Mega Knight Monk
Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Tesla Musketeer The Log Monk
Tesla Musketeer Valkyrie Mega Knight
Firecracker Tesla Musketeer Monk
Tesla Musketeer Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Firecracker Valkyrie The Log Monk
Tesla Musketeer
Mega Knight Tesla Musketeer Valkyrie
Mega Knight Monk Valkyrie The Log
Mega Knight Tesla Valkyrie
Firecracker Tesla Musketeer Valkyrie Mega Knight
Tesla Firecracker Musketeer Valkyrie The Log Monk
Valkyrie Mega Knight Firecracker Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie The Log Monk
Firecracker Monk Musketeer The Log
The Log
Firecracker Musketeer Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Musketeer Monk
Firecracker Musketeer The Log
The Log Firecracker
The Log Monk Firecracker
Musketeer
Firecracker Monk Musketeer Valkyrie The Log
Monk Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer Monk
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Monk
Firecracker Musketeer The Log Mega Knight Monk
Firecracker Valkyrie The Log Mega Knight Monk
Musketeer The Log Mega Knight Monk
Musketeer The Log Monk
Musketeer The Log Monk
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Musketeer Monk
Musketeer The Log Mega Knight Monk
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker Monk
Mega Knight
Firecracker The Log Monk
Musketeer
Firecracker Musketeer Monk
The Log
Firecracker Musketeer Valkyrie Mega Knight
The Log Firecracker Musketeer
Monk
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight Monk
Firecracker Mega Knight Monk

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