My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Prince
Giant Snowball
Musketeer Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army Prince
Barbarian Barrel
Firecracker Tesla Musketeer Wall Breakers Skeleton Army
The Log
Firecracker Musketeer Wall Breakers Skeleton Army Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Musketeer Wall Breakers Skeleton Army Prince
Fireball
Firecracker Tesla Musketeer Wall Breakers Skeleton Army
Poison
Firecracker Musketeer Skeleton Army
Lightning
Tesla Musketeer Prince Goblinstein
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Skeleton Army Tesla Musketeer Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Prince
Tesla
Musketeer
Prince The Log
Wall Breakers
Firecracker The Log
Skeleton Army
Prince
Firecracker Musketeer The Log
The Log
Musketeer Wall Breakers Prince
Goblinstein

Defense Synergies 5 9

Firecracker
The Log Tesla Musketeer Skeleton Army Prince
Tesla
Musketeer The Log Firecracker Skeleton Army Prince
Musketeer
Tesla The Log Firecracker Skeleton Army
Wall Breakers
Skeleton Army
Firecracker Tesla Musketeer Prince The Log
Prince
The Log Firecracker Tesla Skeleton Army
The Log
Firecracker Tesla Musketeer Prince Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer The Log
Skeleton Army Firecracker Tesla Musketeer Prince The Log
Tesla Skeleton Army Prince Musketeer
Tesla Skeleton Army Prince Firecracker Musketeer
Firecracker Skeleton Army Prince The Log
Skeleton Army The Log Firecracker Tesla Musketeer
Tesla Musketeer Firecracker
Tesla Musketeer The Log
Tesla Musketeer Skeleton Army Prince
Skeleton Army Firecracker Tesla Musketeer Prince
Skeleton Army Firecracker Tesla Musketeer The Log
Tesla Musketeer Firecracker
Tesla Skeleton Army Prince Musketeer The Log
Skeleton Army Firecracker Tesla Prince The Log
Skeleton Army Tesla Prince
Skeleton Army Tesla Prince The Log
Tesla Firecracker Musketeer Skeleton Army Prince
Tesla Firecracker Musketeer Skeleton Army Prince The Log
The Log Firecracker Tesla Musketeer
Tesla Musketeer Prince
Skeleton Army Firecracker Tesla Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Prince
Firecracker Tesla Musketeer Prince The Log
Skeleton Army Musketeer Prince The Log
Skeleton Army Prince Tesla Musketeer The Log
Tesla Musketeer Skeleton Army Prince
Firecracker Tesla Musketeer
Skeleton Army Prince Tesla Musketeer
Tesla Skeleton Army Prince
Firecracker Skeleton Army Prince The Log
Tesla Musketeer Skeleton Army
Tesla Musketeer Prince
Skeleton Army Prince The Log
Skeleton Army Prince Tesla
Firecracker Tesla Musketeer Skeleton Army
Tesla Skeleton Army Firecracker Musketeer Prince The Log
Firecracker Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer Prince The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Musketeer Prince
Firecracker Musketeer Prince The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Prince The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer Prince The Log
Firecracker The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer
Musketeer Prince The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Musketeer The Log
Firecracker
Prince
Firecracker The Log
Musketeer Skeleton Army Prince
Firecracker Musketeer
The Log
Firecracker Musketeer Prince
The Log Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Prince The Log
Prince
Firecracker

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