My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer Mother Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Little Prince
Zap
Firecracker Sparky Little Prince
Barbarian Barrel
Firecracker Tesla Electro Wizard Magic Archer Sparky Little Prince
The Log
Firecracker Sparky Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Magic Archer Mother Witch Sparky Little Prince
Fireball
Firecracker Tesla Electro Wizard Magic Archer Mother Witch Sparky Little Prince
Poison
Firecracker Electro Wizard Magic Archer Mother Witch Sparky Little Prince
Lightning
Tesla Electro Wizard Magic Archer Mother Witch Sparky Little Prince
Rocket
Magic Archer Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Tesla Electro Wizard Magic Archer Mother Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Tesla Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Sparky
Tesla
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Mother Witch
Electro Wizard
P.E.K.K.A Magic Archer Sparky
Magic Archer
P.E.K.K.A Electro Wizard Mother Witch
Mother Witch
P.E.K.K.A Magic Archer
Sparky
Firecracker Electro Wizard
Little Prince

Defense Synergies 0 11

Firecracker
Tesla P.E.K.K.A Electro Wizard
Tesla
Firecracker Electro Wizard Magic Archer Mother Witch Little Prince
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla P.E.K.K.A Magic Archer Little Prince
Magic Archer
Tesla Electro Wizard Mother Witch
Mother Witch
Tesla Magic Archer
Sparky
Little Prince
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Sparky Electro Wizard
Tesla P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker P.E.K.K.A Sparky
Firecracker Tesla Electro Wizard Magic Archer Mother Witch
Tesla Electro Wizard Firecracker Magic Archer Little Prince
Tesla P.E.K.K.A Electro Wizard Magic Archer Sparky
Tesla P.E.K.K.A Sparky
Firecracker Tesla Electro Wizard Sparky Little Prince
Electro Wizard Mother Witch Firecracker Tesla Magic Archer
Tesla Firecracker Electro Wizard Magic Archer
Tesla P.E.K.K.A Sparky Electro Wizard
Sparky Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Sparky Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard Sparky
Tesla Sparky Firecracker P.E.K.K.A Electro Wizard
Tesla Firecracker Electro Wizard Magic Archer Little Prince
Firecracker Tesla Electro Wizard Magic Archer Mother Witch Little Prince
P.E.K.K.A Sparky Tesla Electro Wizard
Firecracker Tesla P.E.K.K.A Electro Wizard Mother Witch Sparky Little Prince
P.E.K.K.A Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Tesla Magic Archer
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Tesla Electro Wizard Sparky
P.E.K.K.A Tesla Sparky
Firecracker Mother Witch Tesla Electro Wizard Magic Archer
P.E.K.K.A Sparky Tesla Electro Wizard
P.E.K.K.A Tesla Sparky
P.E.K.K.A Electro Wizard Firecracker Magic Archer Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Sparky
Firecracker Tesla Magic Archer Sparky
Tesla Electro Wizard Sparky Firecracker P.E.K.K.A Magic Archer Little Prince
Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer Mother Witch Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky
Firecracker Electro Wizard Magic Archer
Magic Archer Sparky
Firecracker Sparky
Firecracker Magic Archer Sparky
Firecracker Mother Witch Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker
Electro Wizard Sparky
Firecracker Electro Wizard Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky
Sparky
Sparky
Firecracker Electro Wizard Magic Archer Sparky
Firecracker Magic Archer Mother Witch Little Prince
Magic Archer Sparky
Sparky
Firecracker Mother Witch Magic Archer Sparky Little Prince
Firecracker Electro Wizard Magic Archer Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Electro Wizard Magic Archer Mother Witch Sparky Little Prince
Electro Wizard Firecracker
Sparky
Magic Archer Sparky
Firecracker Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Electro Wizard Magic Archer Sparky
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Sparky Little Prince
P.E.K.K.A Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: