My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Tesla Goblin Barrel Skeleton Army Ice Wizard
The Log
Firecracker Royal Giant Goblin Barrel Skeleton Army
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Bowler Ice Wizard
Fireball
Firecracker Tesla Goblin Barrel Skeleton Army Bowler Ice Wizard
Poison
Firecracker Skeleton Army Ice Wizard
Lightning
Tesla Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Ice Wizard Tesla Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Barrel Bowler
Tesla
Royal Giant
Firecracker Goblin Barrel Ice Wizard Bowler The Log
Goblin Barrel
Royal Giant Firecracker Skeleton Army Bowler Ice Wizard
Skeleton Army
Goblin Barrel
Bowler
Firecracker Royal Giant Goblin Barrel The Log Ice Wizard
The Log
Royal Giant Bowler
Ice Wizard
Royal Giant Goblin Barrel Bowler

Defense Synergies 3 9

Firecracker
The Log Tesla Skeleton Army Ice Wizard
Tesla
The Log Firecracker Skeleton Army Bowler
Royal Giant
Goblin Barrel
Skeleton Army
Firecracker Tesla The Log Ice Wizard
Bowler
The Log Tesla Ice Wizard
The Log
Firecracker Tesla Bowler Skeleton Army Ice Wizard
Ice Wizard
Firecracker Skeleton Army Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla The Log
Skeleton Army Firecracker Tesla The Log Ice Wizard
Tesla Skeleton Army Bowler Ice Wizard
Tesla Skeleton Army Firecracker Bowler Ice Wizard
Firecracker Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Firecracker Tesla Ice Wizard
Tesla Firecracker Ice Wizard
Bowler Tesla The Log
Tesla Skeleton Army Ice Wizard
Skeleton Army Firecracker Tesla Bowler Ice Wizard
Skeleton Army Ice Wizard Firecracker Tesla Bowler The Log
Tesla Firecracker Ice Wizard
Tesla Skeleton Army Bowler The Log Ice Wizard
Skeleton Army Bowler Firecracker Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla Bowler The Log
Tesla Firecracker Skeleton Army Bowler
Tesla Firecracker Skeleton Army Bowler The Log Ice Wizard
The Log Firecracker Tesla Bowler Ice Wizard
Tesla
Skeleton Army Bowler Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Bowler
Firecracker Tesla Bowler The Log
Skeleton Army Bowler The Log
Skeleton Army Bowler Tesla The Log
Tesla Skeleton Army Bowler
Firecracker Tesla Ice Wizard
Skeleton Army Tesla Bowler Ice Wizard
Tesla Skeleton Army
Firecracker Skeleton Army The Log
Tesla Skeleton Army
Tesla Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Tesla
Firecracker Tesla Skeleton Army Bowler
Tesla Skeleton Army Firecracker Bowler The Log
Bowler Firecracker Tesla The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log Ice Wizard
The Log
Firecracker The Log
Firecracker Bowler The Log
Firecracker Ice Wizard
Firecracker Bowler The Log
The Log Firecracker Bowler Ice Wizard
The Log Firecracker
Bowler
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler Ice Wizard
Firecracker The Log Bowler Ice Wizard
Bowler The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Skeleton Army
Firecracker Ice Wizard
The Log
Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker Bowler

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