My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Bowler X-Bow Royal Ghost Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Royal Giant X-Bow Inferno Dragon
Barbarian Barrel
Firecracker Tesla X-Bow Royal Ghost
The Log
Firecracker Royal Giant X-Bow
Earthquake
Firecracker Tesla X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Royal Ghost Inferno Dragon
Fireball
Firecracker Tesla Bowler X-Bow Inferno Dragon
Poison
Firecracker X-Bow
Lightning
Tesla Bowler X-Bow Inferno Dragon Goblinstein
Rocket
Bowler X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Tesla Inferno Dragon Bowler Goblinstein Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Tesla Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Bowler X-Bow Inferno Dragon
Tesla
Royal Giant
Firecracker Bowler Royal Ghost
Bowler
Firecracker Royal Giant
X-Bow
Firecracker
Royal Ghost
Royal Giant
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 1 4

Firecracker
Tesla X-Bow
Tesla
X-Bow Firecracker Bowler Inferno Dragon
Royal Giant
Bowler
Tesla
X-Bow
Tesla Firecracker
Royal Ghost
Inferno Dragon
Tesla
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla X-Bow
Inferno Dragon Firecracker Tesla X-Bow
Tesla Bowler Inferno Dragon
Tesla Inferno Dragon Firecracker Bowler
Firecracker Bowler X-Bow
Bowler Firecracker Tesla X-Bow Royal Ghost
Tesla Inferno Dragon Firecracker X-Bow
Bowler Tesla X-Bow
Tesla Inferno Dragon X-Bow
Firecracker Tesla Bowler Royal Ghost
Firecracker Tesla Bowler X-Bow Royal Ghost
Tesla Inferno Dragon Firecracker
Tesla Bowler X-Bow
Bowler Firecracker Tesla X-Bow Royal Ghost
Inferno Dragon Tesla X-Bow
Tesla Bowler X-Bow Inferno Dragon
Tesla Firecracker Bowler X-Bow
Tesla Firecracker Bowler X-Bow Royal Ghost
Firecracker Tesla Bowler Royal Ghost Inferno Dragon
Tesla Inferno Dragon
Bowler Royal Ghost Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler X-Bow Royal Ghost
Firecracker Tesla Bowler X-Bow Royal Ghost Inferno Dragon
Bowler
Bowler Tesla X-Bow
Tesla Bowler Inferno Dragon
Firecracker Tesla
Tesla Bowler
Tesla Inferno Dragon
Firecracker X-Bow Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Bowler
Bowler
Bowler Tesla
Firecracker Tesla Bowler
Tesla Firecracker Bowler X-Bow Inferno Dragon
Bowler Firecracker Tesla Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow Royal Ghost
Firecracker Bowler X-Bow Royal Ghost
X-Bow
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler
X-Bow Firecracker Bowler
Firecracker X-Bow
Bowler X-Bow
Firecracker Bowler X-Bow
Firecracker
Firecracker Bowler
Firecracker X-Bow
Firecracker X-Bow
X-Bow Firecracker Bowler
Firecracker Bowler X-Bow
Firecracker Bowler X-Bow
Firecracker Bowler X-Bow
Bowler X-Bow
Bowler X-Bow
X-Bow
Firecracker Bowler
Inferno Dragon
Firecracker X-Bow Bowler Royal Ghost
Bowler X-Bow
Firecracker X-Bow
Firecracker X-Bow
Firecracker
Bowler
X-Bow
Firecracker
Firecracker Bowler
X-Bow
Firecracker
Firecracker Bowler
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler X-Bow Royal Ghost
Inferno Dragon
Firecracker Bowler

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