My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Musketeer Miner
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Tesla Musketeer
The Log
Firecracker Royal Giant Musketeer
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Miner
Fireball
Firecracker Tesla Musketeer
Poison
Firecracker Musketeer
Lightning
Tesla Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Miner Tesla Musketeer Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Miner Ice Golem
Tesla
Royal Giant
Firecracker Miner Ice Golem Musketeer The Log
Ice Golem
Musketeer Firecracker Royal Giant Miner
Musketeer
Ice Golem Royal Giant The Log Miner
Freeze
The Log
Royal Giant Musketeer Miner
Miner
Firecracker Royal Giant Ice Golem Musketeer The Log

Defense Synergies 7 5

Firecracker
Ice Golem The Log Tesla Musketeer
Tesla
Ice Golem Musketeer The Log Firecracker
Royal Giant
Ice Golem
Firecracker Tesla Musketeer The Log
Musketeer
Tesla Ice Golem The Log Firecracker Miner
Freeze
The Log
Firecracker Tesla Musketeer Ice Golem Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Musketeer The Log
Firecracker Tesla Musketeer The Log
Tesla Musketeer Freeze
Tesla Firecracker Musketeer
Firecracker The Log
Freeze The Log Firecracker Tesla Musketeer
Tesla Musketeer Firecracker Freeze
Tesla Ice Golem Musketeer The Log
Tesla Musketeer
Firecracker Tesla Ice Golem Musketeer Miner
Firecracker Tesla Ice Golem Musketeer Freeze The Log
Tesla Musketeer Firecracker
Tesla Musketeer Freeze The Log
Firecracker Tesla Freeze The Log
Tesla
Tesla Freeze The Log
Tesla Firecracker Musketeer
Tesla Firecracker Musketeer The Log
Freeze The Log Firecracker Tesla Ice Golem Musketeer
Tesla Musketeer
Firecracker Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Firecracker Tesla Ice Golem Musketeer The Log Miner
Ice Golem Musketeer The Log
Tesla Ice Golem Musketeer The Log
Tesla Musketeer
Firecracker Tesla Ice Golem Musketeer Freeze
Tesla Ice Golem Musketeer
Tesla
Freeze Firecracker Ice Golem The Log
Tesla Musketeer
Tesla Musketeer
The Log
Tesla Ice Golem
Firecracker Tesla Musketeer
Tesla Firecracker Ice Golem Musketeer Freeze The Log
Firecracker Tesla Ice Golem Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer Freeze The Log
Firecracker Musketeer The Log Miner
The Log Miner
Firecracker Ice Golem Musketeer Freeze The Log
Firecracker The Log
Firecracker Ice Golem Musketeer Freeze
Firecracker Musketeer The Log
The Log Firecracker Ice Golem Freeze
The Log Miner Firecracker
Musketeer
Firecracker Miner Musketeer The Log
Firecracker Musketeer
Firecracker Ice Golem Musketeer The Log Miner
Firecracker Musketeer Freeze
Firecracker Ice Golem Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Freeze
Firecracker Musketeer The Log
Firecracker The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker Ice Golem Freeze The Log
Firecracker The Log Miner Musketeer
Musketeer The Log Miner
Miner Firecracker Musketeer The Log
Firecracker Ice Golem Musketeer
Firecracker Musketeer Freeze
Musketeer The Log Miner
Firecracker Freeze
Firecracker The Log
Musketeer Freeze
Firecracker Musketeer
Freeze
The Log
Miner Firecracker Musketeer
The Log Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer Freeze The Log
Firecracker Musketeer
Firecracker Musketeer Freeze The Log Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: