My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Electro Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Balloon Lumberjack Mighty Miner
Zap
Firecracker Balloon Mighty Miner
Barbarian Barrel
Firecracker Tesla Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Electro Wizard Lumberjack
Fireball
Firecracker Tesla Balloon Electro Wizard Lumberjack Mighty Miner
Poison
Firecracker Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tesla Electro Wizard Lumberjack Mighty Miner Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Tesla Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Lumberjack
Tesla
Rage
Balloon Electro Wizard
Balloon
Rage Lumberjack Firecracker Electro Wizard
Lightning
Electro Wizard
Rage Balloon Lumberjack
Lumberjack
Balloon Firecracker Electro Wizard
Mighty Miner

Defense Synergies 0 5

Firecracker
Tesla Electro Wizard Lumberjack
Tesla
Firecracker Electro Wizard
Rage
Balloon
Lightning
Electro Wizard
Firecracker Tesla Lumberjack
Lumberjack
Firecracker Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Electro Wizard
Lumberjack Firecracker Tesla Electro Wizard
Tesla Lumberjack Lightning Electro Wizard
Tesla Lumberjack Firecracker Electro Wizard
Lightning Firecracker Lumberjack
Firecracker Tesla Electro Wizard Lumberjack
Tesla Lightning Electro Wizard Firecracker
Lightning Tesla Electro Wizard
Tesla Mighty Miner Lumberjack
Firecracker Tesla Electro Wizard Lumberjack
Electro Wizard Firecracker Tesla Lumberjack
Tesla Firecracker Electro Wizard
Tesla Lumberjack Lightning Electro Wizard
Firecracker Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Lightning Electro Wizard Lumberjack
Tesla Firecracker Electro Wizard Lumberjack
Tesla Firecracker Electro Wizard Lumberjack
Firecracker Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Firecracker Tesla Electro Wizard Lumberjack
Tesla Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Electro Wizard
Electro Wizard Firecracker Tesla Lightning Lumberjack
Lumberjack Lightning Electro Wizard
Lightning Lumberjack Tesla Electro Wizard
Tesla Lumberjack Mighty Miner
Firecracker Tesla Electro Wizard
Tesla Lightning Electro Wizard Lumberjack
Mighty Miner Tesla Lumberjack
Lightning Electro Wizard Firecracker
Tesla
Tesla Lumberjack
Lightning Electro Wizard
Lightning Tesla Lumberjack
Firecracker Tesla
Tesla Electro Wizard Firecracker Lightning Lumberjack Mighty Miner
Firecracker Tesla Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Electro Wizard
Lightning
Lightning Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Electro Wizard Lumberjack
Firecracker Lightning Electro Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker Electro Wizard
Lightning Firecracker
Lightning
Lightning
Lightning
Lightning
Firecracker
Firecracker Lightning Electro Wizard
Lightning
Lightning Firecracker
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning
Lightning Firecracker Electro Wizard
Mighty Miner
Firecracker Lightning
Lightning Electro Wizard
Lightning Firecracker Electro Wizard
Lightning Firecracker Electro Wizard Lumberjack
Firecracker Lightning
Lightning
Firecracker
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard
Lightning Firecracker

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