My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Witch
Zap
Firecracker Goblin Drill Witch
Barbarian Barrel
Firecracker Tesla Goblin Drill Witch
The Log
Firecracker Goblin Drill Witch
Earthquake
Firecracker Tesla Goblin Drill Witch
Arrows
Firecracker Goblin Drill Witch
Royal Delivery
Firecracker Goblin Drill Witch
Fireball
Firecracker Tesla Goblin Drill Witch
Poison
Firecracker Goblin Drill Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Goblin Drill Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Freeze Goblin Drill Witch Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Freeze Goblin Drill

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Drill Mega Knight
Tesla
Rocket
Electro Giant
Freeze
Goblin Drill
Firecracker Mega Knight
Witch
Mega Knight
Electro Giant
Rocket
Mega Knight
Firecracker Goblin Drill Witch

Defense Synergies 0 5

Firecracker
Tesla Mega Knight
Tesla
Firecracker Goblin Drill
Rocket
Freeze
Mega Knight
Goblin Drill
Tesla
Witch
Mega Knight
Electro Giant
Mega Knight
Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla
Firecracker Tesla Goblin Drill Witch Mega Knight
Tesla Rocket Witch Mega Knight Freeze Goblin Drill
Tesla Witch Firecracker Goblin Drill Mega Knight
Firecracker Rocket Mega Knight
Freeze Firecracker Tesla Mega Knight
Tesla Rocket Firecracker Freeze Witch
Rocket Tesla Electro Giant Mega Knight
Tesla Witch Goblin Drill
Firecracker Tesla Mega Knight
Witch Firecracker Tesla Freeze Goblin Drill Electro Giant Mega Knight
Tesla Firecracker Witch
Tesla Goblin Drill Mega Knight Rocket Freeze Witch
Rocket Mega Knight Firecracker Tesla Freeze Goblin Drill Witch
Tesla Goblin Drill Mega Knight
Rocket Tesla Freeze Goblin Drill Electro Giant Mega Knight
Tesla Mega Knight Firecracker Goblin Drill Witch
Tesla Mega Knight Firecracker Goblin Drill Witch
Freeze Goblin Drill Witch Firecracker Tesla Mega Knight
Tesla Goblin Drill
Mega Knight Firecracker Tesla Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Electro Giant
Firecracker Tesla Rocket Mega Knight
Mega Knight Rocket Witch
Rocket Mega Knight Tesla
Tesla Goblin Drill Witch Mega Knight
Firecracker Rocket Electro Giant Tesla Freeze Witch
Rocket Tesla Witch
Mega Knight Tesla
Rocket Freeze Mega Knight Firecracker Witch
Witch Tesla Goblin Drill
Mega Knight Tesla Witch
Rocket Mega Knight Electro Giant
Rocket Mega Knight Tesla Witch
Firecracker Tesla Witch Electro Giant Mega Knight
Tesla Witch Electro Giant Firecracker Rocket Freeze Goblin Drill
Mega Knight Firecracker Tesla Freeze Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze Goblin Drill
Firecracker
Rocket Goblin Drill
Firecracker Rocket Freeze
Rocket Firecracker Mega Knight
Firecracker Electro Giant Rocket Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Rocket
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Freeze
Firecracker
Rocket Firecracker Goblin Drill Witch
Firecracker Rocket Mega Knight
Rocket Freeze
Rocket
Rocket Firecracker Mega Knight
Rocket Firecracker Witch Electro Giant Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Goblin Drill
Firecracker Freeze Electro Giant Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Rocket Firecracker
Firecracker Witch Electro Giant
Rocket Firecracker Freeze Witch Electro Giant
Rocket Mega Knight
Rocket Firecracker Freeze
Mega Knight
Rocket Firecracker
Rocket Freeze Witch
Rocket Firecracker Witch
Freeze
Firecracker Rocket Mega Knight
Firecracker
Rocket Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Rocket Freeze Witch
Firecracker Rocket Witch
Firecracker Rocket Freeze Witch Electro Giant Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: