My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Bowler Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Tesla Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Bowler Sparky
Fireball
Firecracker Tesla Electro Dragon Bowler Sparky
Poison
Firecracker Electro Dragon Sparky
Lightning
Tesla Electro Dragon Bowler Sparky
Rocket
Electro Dragon Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Electro Dragon Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Bowler Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tornado Tesla Electro Dragon Bowler Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Tornado Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado Bowler Sparky
Tesla
Rocket
Tornado Mirror
Mirror
Firecracker Rocket Tornado Sparky
Tornado
Rocket Sparky Firecracker Mirror Electro Dragon Bowler
Electro Dragon
Tornado Bowler Sparky
Bowler
Firecracker Tornado Electro Dragon
Sparky
Tornado Firecracker Mirror Electro Dragon

Defense Synergies 5 12

Firecracker
Tesla Mirror Tornado Electro Dragon
Tesla
Mirror Firecracker Tornado Bowler
Rocket
Tornado
Mirror
Tesla Tornado Firecracker Electro Dragon Bowler Sparky
Tornado
Rocket Mirror Bowler Sparky Firecracker Tesla Electro Dragon Sparky
Electro Dragon
Firecracker Mirror Tornado Bowler
Bowler
Tornado Tesla Mirror Electro Dragon
Sparky
Tornado Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Tesla Electro Dragon Sparky
Sparky Firecracker Tesla Electro Dragon
Tesla Rocket Tornado Bowler Sparky Electro Dragon
Tesla Sparky Firecracker Electro Dragon Bowler
Firecracker Rocket Tornado Bowler Sparky
Tornado Bowler Firecracker Tesla Electro Dragon
Tesla Rocket Tornado Firecracker Electro Dragon
Rocket Bowler Tesla Electro Dragon Sparky
Tesla Sparky Tornado
Tornado Firecracker Tesla Bowler Sparky
Firecracker Tesla Tornado Electro Dragon Bowler
Tesla Firecracker Tornado Electro Dragon
Tesla Bowler Sparky Rocket Electro Dragon
Rocket Bowler Sparky Firecracker Tesla Tornado Electro Dragon
Sparky Tesla
Rocket Tornado Tesla Bowler Sparky
Tesla Sparky Firecracker Tornado Electro Dragon Bowler
Tesla Firecracker Tornado Electro Dragon Bowler
Tornado Firecracker Tesla Electro Dragon Bowler
Sparky Tesla Tornado
Bowler Firecracker Tesla Electro Dragon Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Sparky
Firecracker Tesla Rocket Electro Dragon Bowler
Rocket Electro Dragon Bowler Sparky
Rocket Bowler Tesla Tornado Sparky
Tesla Bowler Sparky
Firecracker Rocket Tesla Tornado Electro Dragon
Rocket Sparky Tesla Bowler
Tesla Sparky
Rocket Electro Dragon Firecracker Tornado Sparky
Tesla Sparky
Tesla Electro Dragon Bowler Sparky
Rocket Tornado Bowler
Rocket Bowler Tesla Sparky
Firecracker Tesla Electro Dragon Bowler Sparky
Tesla Electro Dragon Sparky Firecracker Rocket Tornado Bowler
Bowler Firecracker Tesla Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon Sparky
Firecracker Tornado Electro Dragon Bowler
Rocket Electro Dragon Sparky
Firecracker Rocket Sparky
Rocket Firecracker Bowler Sparky
Firecracker Rocket Tornado Electro Dragon
Firecracker Tornado Bowler Sparky
Firecracker Tornado Electro Dragon Bowler
Firecracker Tornado Electro Dragon
Rocket Tornado Electro Dragon Bowler Sparky
Firecracker Rocket Tornado Electro Dragon Bowler Sparky
Firecracker Rocket Tornado Electro Dragon
Rocket Firecracker Bowler Sparky
Firecracker Rocket Electro Dragon
Firecracker Sparky
Rocket Firecracker Electro Dragon Bowler Sparky
Firecracker Rocket Electro Dragon Bowler Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Firecracker Electro Dragon Bowler Sparky
Rocket Firecracker Tornado Electro Dragon Bowler
Rocket Bowler Sparky
Rocket Tornado
Rocket Tornado Bowler Sparky
Rocket Electro Dragon
Firecracker Tornado Electro Dragon Bowler Sparky
Firecracker Tornado Electro Dragon Bowler Sparky
Tornado Electro Dragon Bowler Sparky
Rocket Firecracker Tornado Sparky
Firecracker Tornado Electro Dragon Sparky
Rocket Electro Dragon Firecracker
Bowler Sparky
Rocket Electro Dragon Sparky
Rocket Firecracker Electro Dragon Sparky
Sparky
Rocket Firecracker Bowler Sparky
Rocket Electro Dragon
Rocket Firecracker Tornado Electro Dragon
Firecracker Rocket Electro Dragon Bowler Sparky
Firecracker Electro Dragon Bowler
Rocket Tornado Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Rocket Tornado Bowler Sparky
Firecracker Rocket Tornado Electro Dragon
Electro Dragon Firecracker Rocket Tornado Bowler Sparky
Sparky
Firecracker Rocket Electro Dragon Bowler Sparky

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