My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Electro Dragon
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Tesla Royal Hogs Skeleton Army
The Log
Firecracker Royal Hogs Skeleton Army
Earthquake
Firecracker Tesla Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Royal Hogs Skeleton Army Electro Dragon Bowler
Fireball
Firecracker Tesla Royal Hogs Skeleton Army Electro Dragon Bowler
Poison
Firecracker Royal Hogs Skeleton Army Electro Dragon
Lightning
Tesla Electro Dragon Bowler
Rocket
Royal Hogs Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Tesla Royal Hogs Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mirror Bowler Mega Knight
Tesla
Royal Hogs
Firecracker Bowler Mega Knight
Mirror
Firecracker Skeleton Army
Skeleton Army
Mirror
Electro Dragon
Bowler Mega Knight
Bowler
Firecracker Royal Hogs Electro Dragon
Mega Knight
Firecracker Royal Hogs Electro Dragon

Defense Synergies 2 12

Firecracker
Tesla Mirror Skeleton Army Electro Dragon Mega Knight
Tesla
Mirror Firecracker Skeleton Army Bowler
Royal Hogs
Mirror
Tesla Skeleton Army Firecracker Electro Dragon Bowler Mega Knight
Skeleton Army
Mirror Firecracker Tesla Electro Dragon
Electro Dragon
Firecracker Mirror Skeleton Army Bowler
Bowler
Tesla Mirror Electro Dragon
Mega Knight
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Electro Dragon
Skeleton Army Firecracker Tesla Electro Dragon Mega Knight
Tesla Skeleton Army Bowler Mega Knight Electro Dragon
Tesla Skeleton Army Firecracker Electro Dragon Bowler Mega Knight
Firecracker Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Firecracker Tesla Electro Dragon Mega Knight
Tesla Firecracker Electro Dragon
Bowler Tesla Electro Dragon Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Bowler Mega Knight
Skeleton Army Firecracker Tesla Electro Dragon Bowler Mega Knight
Tesla Firecracker Electro Dragon
Tesla Skeleton Army Bowler Mega Knight Electro Dragon
Skeleton Army Bowler Mega Knight Firecracker Tesla Electro Dragon
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Bowler Mega Knight
Tesla Mega Knight Firecracker Skeleton Army Electro Dragon Bowler
Tesla Mega Knight Firecracker Skeleton Army Electro Dragon Bowler
Firecracker Tesla Electro Dragon Bowler Mega Knight
Tesla
Skeleton Army Bowler Mega Knight Firecracker Tesla Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Bowler
Firecracker Tesla Electro Dragon Bowler Mega Knight
Skeleton Army Mega Knight Electro Dragon Bowler
Skeleton Army Bowler Mega Knight Tesla
Tesla Skeleton Army Bowler Mega Knight
Firecracker Tesla Electro Dragon
Skeleton Army Tesla Bowler
Mega Knight Tesla Skeleton Army
Electro Dragon Mega Knight Firecracker Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Electro Dragon Bowler
Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Mega Knight Tesla
Firecracker Tesla Skeleton Army Electro Dragon Bowler Mega Knight
Tesla Skeleton Army Electro Dragon Firecracker Bowler
Bowler Mega Knight Firecracker Tesla Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Bowler
Electro Dragon
Firecracker
Firecracker Bowler Mega Knight
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight
Bowler Mega Knight
Bowler
Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler
Electro Dragon Bowler Mega Knight
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker Bowler
Skeleton Army Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Bowler
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight

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