My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Furnace Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Tombstone Furnace Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Furnace Goblin Hut
Zap
Firecracker Tombstone Furnace Goblin Hut Inferno Tower
Barbarian Barrel
Firecracker Tesla Tombstone Furnace Goblin Hut Inferno Tower
The Log
Firecracker Tombstone Furnace Goblin Hut
Earthquake
Firecracker Tesla Tombstone Furnace Goblin Hut Inferno Tower Elixir Collector
Arrows
Firecracker Tombstone Furnace Goblin Hut
Royal Delivery
Firecracker Goblin Hut
Fireball
Firecracker Tesla Tombstone Furnace Goblin Hut Inferno Tower Elixir Collector
Poison
Firecracker Tombstone Furnace Goblin Hut Inferno Tower Elixir Collector
Lightning
Tesla Tombstone Furnace Goblin Hut Inferno Tower Elixir Collector
Rocket
Furnace Goblin Hut Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tombstone Tesla Furnace Goblin Hut Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Tombstone Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Mirror
Tesla
Tombstone
Furnace
Goblin Hut Mirror
Goblin Hut
Firecracker Furnace Mirror
Inferno Tower
Elixir Collector
Mirror
Firecracker Furnace Goblin Hut

Defense Synergies 2 11

Firecracker
Tesla Tombstone Goblin Hut Inferno Tower Mirror
Tesla
Mirror Firecracker Inferno Tower
Tombstone
Firecracker Mirror
Furnace
Mirror Goblin Hut
Goblin Hut
Firecracker Furnace Inferno Tower Mirror
Inferno Tower
Firecracker Tesla Goblin Hut Mirror
Elixir Collector
Mirror
Tesla Furnace Firecracker Tombstone Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Tombstone Goblin Hut Inferno Tower
Inferno Tower Firecracker Tesla Tombstone Furnace Goblin Hut
Tesla Furnace Goblin Hut Inferno Tower Tombstone
Tesla Goblin Hut Inferno Tower Firecracker Tombstone Furnace
Firecracker Tombstone
Firecracker Tesla Furnace
Tesla Furnace Inferno Tower Firecracker Tombstone Goblin Hut
Tesla Inferno Tower
Tesla Inferno Tower Tombstone Furnace Goblin Hut
Firecracker Tesla Inferno Tower
Firecracker Tesla Tombstone Furnace Goblin Hut
Tesla Inferno Tower Firecracker Furnace Goblin Hut
Tesla Tombstone Furnace Goblin Hut Inferno Tower
Firecracker Tesla Tombstone Furnace Goblin Hut
Inferno Tower Tesla Tombstone Furnace Goblin Hut
Inferno Tower Tesla Furnace Goblin Hut
Tesla Firecracker Tombstone Furnace Goblin Hut Inferno Tower
Tesla Tombstone Firecracker Furnace Goblin Hut
Furnace Firecracker Tesla Tombstone Goblin Hut
Tesla Goblin Hut Inferno Tower
Firecracker Tesla Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone Furnace Goblin Hut Inferno Tower
Firecracker Tesla
Tombstone Furnace Goblin Hut Inferno Tower
Tesla Inferno Tower
Inferno Tower Tesla Tombstone Goblin Hut
Firecracker Furnace Tesla Goblin Hut
Tesla Tombstone Furnace Goblin Hut Inferno Tower
Inferno Tower Tesla
Firecracker Tombstone Goblin Hut Inferno Tower
Inferno Tower Tesla Tombstone Goblin Hut
Tesla Tombstone Goblin Hut Inferno Tower
Tesla Tombstone Inferno Tower
Firecracker Tesla Furnace
Tesla Tombstone Goblin Hut Inferno Tower Firecracker Furnace
Firecracker Tesla Goblin Hut Inferno Tower
Tombstone Furnace Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Goblin Hut
Firecracker
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Hut
Firecracker
Firecracker Furnace Goblin Hut
Firecracker Furnace Goblin Hut
Firecracker Furnace Goblin Hut
Firecracker
Firecracker
Firecracker Furnace
Firecracker
Firecracker
Firecracker Furnace
Firecracker Goblin Hut
Firecracker
Firecracker
Tombstone Goblin Hut
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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