My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Tesla Valkyrie Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Firecracker Tesla Hog Rider Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Tesla Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Valkyrie Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Inferno Dragon Mega Knight
Tesla
Valkyrie
Hog Rider Firecracker Witch
Hog Rider
Firecracker Valkyrie The Log Witch Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Witch The Log

Defense Synergies 3 11

Firecracker
Valkyrie The Log Tesla Mega Knight
Tesla
The Log Firecracker Valkyrie Inferno Dragon
Valkyrie
Firecracker Tesla Witch The Log
Hog Rider
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Tesla Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Tesla The Log Mega Knight
Mega Knight
Firecracker Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Inferno Dragon Firecracker Tesla Valkyrie Witch The Log Mega Knight
Tesla Witch Mega Knight Valkyrie Inferno Dragon
Tesla Witch Inferno Dragon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Firecracker Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Firecracker Witch
Tesla Valkyrie The Log Mega Knight
Tesla Witch Inferno Dragon
Firecracker Tesla Valkyrie Mega Knight
Valkyrie Witch Firecracker Tesla The Log Mega Knight
Tesla Inferno Dragon Firecracker Witch
Tesla Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Firecracker Tesla Witch The Log
Inferno Dragon Tesla Mega Knight
Tesla The Log Inferno Dragon Mega Knight
Tesla Mega Knight Firecracker Valkyrie Witch
Tesla Mega Knight Firecracker Valkyrie Witch The Log
Valkyrie Witch The Log Firecracker Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Valkyrie Mega Knight Firecracker Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Firecracker Tesla Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Tesla The Log
Tesla Valkyrie Witch Inferno Dragon Mega Knight
Firecracker Tesla Witch
Tesla Valkyrie Witch
Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie Witch The Log Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch Mega Knight
Tesla Witch Firecracker Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Firecracker Tesla Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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