My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Wizard Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Wizard Witch
The Log
Firecracker Witch Prince
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Prince
Fireball
Firecracker Tesla Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Golden Knight Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Golden Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince Mega Knight
Tesla
Valkyrie
Prince Firecracker Wizard Witch
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Firecracker Wizard Witch
Mega Knight
Prince Firecracker Wizard Witch
Golden Knight

Defense Synergies 1 15

Firecracker
Valkyrie Tesla Prince Mega Knight Golden Knight
Tesla
Firecracker Valkyrie Wizard Prince
Valkyrie
Firecracker Tesla Wizard Witch Prince
Wizard
Tesla Valkyrie Prince Mega Knight Golden Knight
Witch
Valkyrie Prince Mega Knight
Prince
Firecracker Tesla Valkyrie Wizard Witch
Mega Knight
Firecracker Wizard Witch
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Wizard Golden Knight
Firecracker Tesla Valkyrie Witch Prince Mega Knight
Tesla Witch Prince Mega Knight Valkyrie
Tesla Witch Prince Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Prince Mega Knight
Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Wizard Witch
Tesla Valkyrie Mega Knight Golden Knight
Tesla Witch Prince
Firecracker Tesla Valkyrie Prince Mega Knight
Valkyrie Witch Firecracker Tesla Wizard Mega Knight
Tesla Firecracker Wizard Witch
Tesla Prince Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Firecracker Tesla Witch Prince Golden Knight
Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Wizard Mega Knight Firecracker Valkyrie Witch Prince
Tesla Valkyrie Mega Knight Firecracker Wizard Witch Prince Golden Knight
Valkyrie Wizard Witch Firecracker Tesla Mega Knight
Tesla Prince
Valkyrie Wizard Mega Knight Firecracker Tesla Witch Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch Prince
Firecracker Tesla Valkyrie Wizard Prince Mega Knight
Mega Knight Valkyrie Witch Prince Golden Knight
Valkyrie Prince Mega Knight Tesla
Tesla Valkyrie Witch Prince Mega Knight
Firecracker Wizard Tesla Witch
Prince Tesla Valkyrie Witch
Mega Knight Tesla Valkyrie Prince
Mega Knight Firecracker Valkyrie Witch Prince
Witch Tesla
Mega Knight Tesla Valkyrie Witch Prince Golden Knight
Mega Knight Valkyrie Prince
Prince Mega Knight Tesla Valkyrie Wizard Witch Golden Knight
Wizard Firecracker Tesla Valkyrie Witch Mega Knight
Tesla Witch Firecracker Valkyrie Prince Golden Knight
Valkyrie Mega Knight Firecracker Tesla Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie Prince
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Golden Knight
Prince
Firecracker Valkyrie Wizard Prince Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker Prince
Firecracker Wizard Witch Golden Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Prince Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight Golden Knight
Prince Mega Knight
Wizard
Prince
Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Golden Knight
Wizard Witch Prince Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Witch Prince
Firecracker Wizard Witch
Firecracker Valkyrie Wizard Prince Mega Knight
Firecracker Wizard
Firecracker Prince Mega Knight
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Prince Mega Knight Golden Knight
Prince
Firecracker Wizard Mega Knight

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