My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Dart Goblin Clone Princess
Zap
Firecracker Dart Goblin Clone Princess
Barbarian Barrel
Firecracker Tesla Elite Barbarians Dart Goblin Clone Princess
The Log
Firecracker Elite Barbarians Dart Goblin Clone Princess
Earthquake
Firecracker Tesla Clone
Arrows
Firecracker Dart Goblin Clone Princess
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Clone Princess
Fireball
Firecracker Tesla Elite Barbarians Dart Goblin Clone Princess
Poison
Firecracker Dart Goblin Clone Princess
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Dart Goblin Clone Princess Tesla Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Dart Goblin Clone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Mirror Princess
Tesla
Elite Barbarians
Firecracker Dart Goblin Golden Knight
Dart Goblin
Firecracker Elite Barbarians Mirror Princess
Mirror
Firecracker Dart Goblin Princess
Clone
Princess
Firecracker Dart Goblin Mirror
Golden Knight
Elite Barbarians

Defense Synergies 1 14

Firecracker
Tesla Dart Goblin Mirror Princess Golden Knight
Tesla
Mirror Firecracker Dart Goblin Princess
Elite Barbarians
Dart Goblin Golden Knight
Dart Goblin
Firecracker Tesla Elite Barbarians Mirror Princess Golden Knight
Mirror
Tesla Firecracker Dart Goblin Princess
Clone
Princess
Firecracker Tesla Dart Goblin Mirror Golden Knight
Golden Knight
Firecracker Elite Barbarians Dart Goblin Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Golden Knight
Elite Barbarians Firecracker Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Tesla Elite Barbarians Firecracker Dart Goblin
Firecracker Elite Barbarians Princess
Firecracker Tesla Dart Goblin
Tesla Dart Goblin Firecracker Princess
Tesla Dart Goblin Golden Knight
Tesla Elite Barbarians Princess
Elite Barbarians Firecracker Tesla Dart Goblin
Dart Goblin Firecracker Tesla Princess
Tesla Firecracker Dart Goblin Princess
Tesla Elite Barbarians
Firecracker Tesla Dart Goblin Princess Golden Knight
Elite Barbarians Tesla
Tesla Elite Barbarians
Tesla Firecracker Elite Barbarians
Tesla Firecracker Elite Barbarians Dart Goblin Golden Knight
Firecracker Tesla Dart Goblin Princess
Tesla Elite Barbarians Dart Goblin
Firecracker Tesla Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians
Elite Barbarians Golden Knight
Tesla Elite Barbarians
Tesla Elite Barbarians
Firecracker Tesla Dart Goblin Princess
Tesla Elite Barbarians Dart Goblin
Tesla Elite Barbarians
Firecracker Elite Barbarians
Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin Golden Knight
Elite Barbarians
Elite Barbarians Tesla Golden Knight
Firecracker Tesla Dart Goblin Princess
Tesla Elite Barbarians Firecracker Dart Goblin Golden Knight
Firecracker Tesla Elite Barbarians Dart Goblin Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Princess Golden Knight
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Golden Knight
Elite Barbarians
Firecracker Dart Goblin Princess Golden Knight
Firecracker Dart Goblin Princess
Firecracker Elite Barbarians Dart Goblin Princess Golden Knight
Firecracker Dart Goblin Princess
Princess Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Princess Golden Knight
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess Golden Knight
Princess
Firecracker Princess
Firecracker Dart Goblin Princess Golden Knight
Princess Golden Knight
Firecracker Dart Goblin Golden Knight
Elite Barbarians Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Elite Barbarians
Dart Goblin
Firecracker Princess
Firecracker Princess
Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Elite Barbarians Dart Goblin
Firecracker Elite Barbarians Dart Goblin Princess Golden Knight
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess Golden Knight
Firecracker Dart Goblin

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