My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Tesla Elite Barbarians Electro Wizard Magic Archer
The Log
Firecracker Elite Barbarians Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Bowler Electro Wizard Magic Archer Ram Rider
Fireball
Firecracker Tesla Elite Barbarians Bowler Electro Wizard Magic Archer Ram Rider
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Tesla Elite Barbarians Bowler Electro Wizard Magic Archer Ram Rider
Rocket
Elite Barbarians Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Freeze Electro Wizard Magic Archer Bowler Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Freeze Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Bowler Ram Rider
Tesla
Elite Barbarians
Firecracker
Freeze
Bowler
Firecracker Electro Wizard Magic Archer Ram Rider
Electro Wizard
Bowler Magic Archer Ram Rider
Magic Archer
Ram Rider Bowler Electro Wizard
Ram Rider
Magic Archer Firecracker Bowler Electro Wizard

Defense Synergies 0 10

Firecracker
Tesla Electro Wizard
Tesla
Firecracker Bowler Electro Wizard Magic Archer
Elite Barbarians
Freeze
Electro Wizard
Bowler
Tesla Electro Wizard
Electro Wizard
Firecracker Tesla Freeze Bowler Magic Archer Ram Rider
Magic Archer
Tesla Electro Wizard Ram Rider
Ram Rider
Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Electro Wizard Magic Archer Ram Rider
Elite Barbarians Firecracker Tesla Electro Wizard Ram Rider
Tesla Bowler Ram Rider Elite Barbarians Freeze Electro Wizard
Tesla Elite Barbarians Firecracker Bowler Electro Wizard Ram Rider
Firecracker Elite Barbarians Bowler
Freeze Bowler Firecracker Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Ram Rider Firecracker Freeze Magic Archer
Bowler Tesla Electro Wizard Magic Archer Ram Rider
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Bowler Electro Wizard
Electro Wizard Firecracker Tesla Freeze Bowler Magic Archer Ram Rider
Tesla Firecracker Electro Wizard Magic Archer Ram Rider
Tesla Bowler Elite Barbarians Freeze Electro Wizard Ram Rider
Bowler Firecracker Tesla Freeze Electro Wizard Magic Archer
Elite Barbarians Tesla Electro Wizard Ram Rider
Tesla Elite Barbarians Freeze Bowler Electro Wizard Ram Rider
Tesla Firecracker Elite Barbarians Bowler Electro Wizard
Tesla Firecracker Elite Barbarians Bowler Electro Wizard Magic Archer Ram Rider
Freeze Firecracker Tesla Bowler Electro Wizard Magic Archer Ram Rider
Tesla Elite Barbarians Electro Wizard Ram Rider
Bowler Firecracker Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Bowler Electro Wizard
Electro Wizard Firecracker Tesla Elite Barbarians Bowler Magic Archer
Elite Barbarians Bowler Electro Wizard Ram Rider
Bowler Tesla Elite Barbarians Electro Wizard Ram Rider
Tesla Elite Barbarians Bowler Ram Rider
Firecracker Tesla Freeze Electro Wizard Magic Archer Ram Rider
Tesla Elite Barbarians Bowler Electro Wizard Ram Rider
Tesla Elite Barbarians
Freeze Electro Wizard Firecracker Elite Barbarians Magic Archer
Tesla
Tesla Elite Barbarians Bowler
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Tesla Ram Rider
Firecracker Tesla Bowler Magic Archer
Tesla Elite Barbarians Electro Wizard Firecracker Freeze Bowler Magic Archer
Bowler Firecracker Tesla Elite Barbarians Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Bowler Electro Wizard Magic Archer Ram Rider
Magic Archer
Firecracker Freeze
Firecracker Bowler Magic Archer
Firecracker Freeze Magic Archer Ram Rider
Firecracker Bowler Magic Archer
Firecracker Freeze Bowler Magic Archer Ram Rider
Firecracker Ram Rider
Elite Barbarians Bowler Electro Wizard
Firecracker Bowler Electro Wizard Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Elite Barbarians Bowler Magic Archer
Firecracker Freeze Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Bowler Magic Archer
Magic Archer Firecracker Bowler
Freeze
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Freeze Bowler Magic Archer
Firecracker Bowler Electro Wizard Magic Archer Ram Rider
Bowler Magic Archer Ram Rider
Firecracker Magic Archer
Elite Barbarians Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Freeze
Elite Barbarians Bowler
Magic Archer
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Electro Wizard Freeze Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider
Freeze
Firecracker Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Bowler Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Freeze Bowler Electro Wizard Magic Archer

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