My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Firecracker Dark Prince Balloon
Barbarian Barrel
Firecracker Tesla Elite Barbarians Valkyrie Dark Prince Lumberjack
The Log
Firecracker Elite Barbarians Dark Prince Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Fireball
Firecracker Tesla Elite Barbarians Baby Dragon Balloon Lumberjack
Poison
Firecracker Balloon
Lightning
Tesla Elite Barbarians Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Baby Dragon Dark Prince Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Tesla
Elite Barbarians
Valkyrie Firecracker Lumberjack
Valkyrie
Elite Barbarians Balloon Lumberjack Firecracker Baby Dragon Dark Prince
Baby Dragon
Firecracker Valkyrie Dark Prince Balloon Lumberjack
Dark Prince
Firecracker Valkyrie Baby Dragon Balloon Lumberjack
Balloon
Valkyrie Lumberjack Firecracker Baby Dragon Dark Prince
Lumberjack
Valkyrie Balloon Firecracker Elite Barbarians Baby Dragon Dark Prince

Defense Synergies 3 11

Firecracker
Valkyrie Tesla Baby Dragon Dark Prince Lumberjack
Tesla
Firecracker Valkyrie Baby Dragon Dark Prince
Elite Barbarians
Valkyrie Dark Prince
Valkyrie
Firecracker Elite Barbarians Tesla Baby Dragon Lumberjack
Baby Dragon
Firecracker Tesla Valkyrie Dark Prince Lumberjack
Dark Prince
Elite Barbarians Firecracker Tesla Baby Dragon
Balloon
Lumberjack
Firecracker Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Baby Dragon
Elite Barbarians Lumberjack Firecracker Tesla Valkyrie Dark Prince
Tesla Lumberjack Elite Barbarians Valkyrie Dark Prince
Tesla Elite Barbarians Lumberjack Firecracker Valkyrie Dark Prince
Firecracker Elite Barbarians Valkyrie Dark Prince Lumberjack
Firecracker Tesla Valkyrie Baby Dragon Dark Prince Lumberjack
Tesla Firecracker Baby Dragon
Tesla Valkyrie Baby Dragon
Tesla Elite Barbarians Lumberjack
Elite Barbarians Firecracker Tesla Valkyrie Dark Prince Lumberjack
Valkyrie Firecracker Tesla Baby Dragon Dark Prince Lumberjack
Tesla Firecracker Baby Dragon
Tesla Lumberjack Elite Barbarians Valkyrie Dark Prince
Valkyrie Firecracker Tesla Baby Dragon Dark Prince Lumberjack
Elite Barbarians Tesla Lumberjack
Tesla Elite Barbarians Lumberjack
Tesla Firecracker Elite Barbarians Valkyrie Dark Prince Lumberjack
Tesla Valkyrie Firecracker Elite Barbarians Baby Dragon Dark Prince Lumberjack
Valkyrie Baby Dragon Firecracker Tesla Dark Prince Lumberjack
Tesla Elite Barbarians Lumberjack
Valkyrie Dark Prince Firecracker Tesla Elite Barbarians Baby Dragon Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Elite Barbarians Dark Prince
Firecracker Tesla Elite Barbarians Valkyrie Baby Dragon Lumberjack
Lumberjack Elite Barbarians Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Dark Prince Lumberjack
Firecracker Tesla Baby Dragon
Dark Prince Tesla Elite Barbarians Valkyrie Lumberjack
Tesla Elite Barbarians Valkyrie Dark Prince Lumberjack
Firecracker Elite Barbarians Valkyrie Baby Dragon Dark Prince
Tesla
Tesla Elite Barbarians Valkyrie Dark Prince Lumberjack
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Tesla Valkyrie Lumberjack
Firecracker Tesla Valkyrie Baby Dragon
Tesla Elite Barbarians Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie Firecracker Tesla Elite Barbarians Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Elite Barbarians Lumberjack
Firecracker Valkyrie Dark Prince
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Dark Prince
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Elite Barbarians Firecracker Baby Dragon
Firecracker
Elite Barbarians
Firecracker
Firecracker
Dark Prince
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Dark Prince Lumberjack
Firecracker Baby Dragon
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince
Firecracker

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