My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Tombstone Skeleton Army
Zap
Firecracker Tombstone Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Tombstone Wizard Skeleton Army
The Log
Firecracker Tombstone Skeleton Army
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Battle Healer Wizard Skeleton Army
Fireball
Firecracker Tombstone Battle Healer Wizard Skeleton Army
Poison
Firecracker Tombstone Battle Healer Wizard Skeleton Army
Lightning
Tombstone Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Healer Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Skeleton Army Battle Healer Freeze Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Goblin Giant
Tombstone
Battle Healer
Firecracker Goblin Giant
Wizard
Goblin Giant
Skeleton Army
Freeze
Goblin Giant
Firecracker Battle Healer Wizard The Log
The Log
Goblin Giant

Defense Synergies 1 11

Firecracker
The Log Tombstone Battle Healer Skeleton Army
Tombstone
Firecracker Wizard
Battle Healer
Firecracker The Log
Wizard
Tombstone Skeleton Army Freeze The Log
Skeleton Army
Firecracker Wizard Freeze The Log
Freeze
Wizard Skeleton Army
Goblin Giant
The Log
The Log
Firecracker Battle Healer Wizard Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Wizard Goblin Giant The Log
Skeleton Army Firecracker Tombstone Battle Healer The Log
Skeleton Army Tombstone Freeze
Skeleton Army Firecracker Tombstone
Firecracker Tombstone Battle Healer Skeleton Army The Log
Skeleton Army Freeze The Log Firecracker
Firecracker Tombstone Wizard Freeze
Battle Healer Goblin Giant The Log
Tombstone Skeleton Army
Skeleton Army Firecracker Battle Healer
Skeleton Army Firecracker Tombstone Wizard Freeze Goblin Giant The Log
Firecracker Wizard
Tombstone Skeleton Army Battle Healer Wizard Freeze The Log
Wizard Skeleton Army Firecracker Tombstone Freeze The Log
Skeleton Army Tombstone
Skeleton Army Freeze The Log
Wizard Firecracker Tombstone Skeleton Army
Tombstone Firecracker Battle Healer Wizard Skeleton Army The Log
Wizard Freeze The Log Firecracker Tombstone Battle Healer
Wizard Skeleton Army Firecracker Battle Healer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Battle Healer
Firecracker Battle Healer Wizard The Log
Tombstone Skeleton Army Battle Healer Goblin Giant The Log
Skeleton Army Battle Healer Goblin Giant The Log
Tombstone Battle Healer Skeleton Army Goblin Giant
Firecracker Wizard Freeze Goblin Giant
Skeleton Army Tombstone Battle Healer Goblin Giant
Battle Healer Skeleton Army Goblin Giant
Freeze Firecracker Tombstone Skeleton Army The Log
Tombstone Skeleton Army Goblin Giant
Tombstone
Skeleton Army Goblin Giant The Log
Skeleton Army Tombstone Wizard Goblin Giant
Wizard Firecracker Skeleton Army
Tombstone Skeleton Army Firecracker Battle Healer Freeze Goblin Giant The Log
Firecracker Battle Healer Wizard Freeze The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
Goblin Giant The Log
Firecracker Freeze The Log
Wizard Firecracker The Log
Firecracker Wizard Freeze Goblin Giant
Firecracker Wizard The Log
The Log Firecracker Wizard Freeze
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Freeze
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker Freeze The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard Freeze
Wizard The Log
Firecracker Freeze
Firecracker Wizard The Log
Tombstone Skeleton Army Freeze
Firecracker Wizard
Freeze
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker Freeze The Log
Firecracker
Firecracker Freeze Goblin Giant The Log
Firecracker Wizard

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