My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Goblin Demolisher Giant Skeleton Royal Ghost Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant Skeleton Inferno Dragon Phoenix
Giant Snowball
Tombstone Dart Goblin Inferno Dragon
Zap
Firecracker Tombstone Dart Goblin Inferno Dragon
Barbarian Barrel
Firecracker Tombstone Dart Goblin Giant Skeleton Royal Ghost
The Log
Firecracker Tombstone Dart Goblin Goblin Demolisher Giant Skeleton
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Dart Goblin
Royal Delivery
Firecracker Dart Goblin Goblin Demolisher Giant Skeleton Royal Ghost Inferno Dragon
Fireball
Firecracker Tombstone Dart Goblin Inferno Dragon
Poison
Firecracker Tombstone Dart Goblin Phoenix
Lightning
Tombstone Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Goblin Demolisher Giant Skeleton Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Dart Goblin Royal Ghost Goblin Demolisher Inferno Dragon Phoenix Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tombstone Dart Goblin Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Giant Skeleton Inferno Dragon
Tombstone
Dart Goblin
Firecracker Giant Skeleton
Goblin Demolisher
Giant Skeleton
Firecracker Dart Goblin
Royal Ghost
Inferno Dragon
Firecracker
Phoenix

Defense Synergies 1 7

Firecracker
Tombstone Dart Goblin Giant Skeleton
Tombstone
Dart Goblin Firecracker Inferno Dragon Phoenix
Dart Goblin
Tombstone Firecracker Giant Skeleton Inferno Dragon
Goblin Demolisher
Giant Skeleton
Firecracker Dart Goblin
Royal Ghost
Inferno Dragon
Tombstone Dart Goblin
Phoenix
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Dart Goblin
Inferno Dragon Firecracker Tombstone Dart Goblin Phoenix
Tombstone Dart Goblin Giant Skeleton Inferno Dragon
Inferno Dragon Firecracker Tombstone Dart Goblin Phoenix
Firecracker Tombstone Giant Skeleton
Firecracker Dart Goblin Royal Ghost
Dart Goblin Inferno Dragon Firecracker Tombstone Phoenix
Dart Goblin Giant Skeleton Phoenix
Inferno Dragon Tombstone Phoenix
Firecracker Dart Goblin Giant Skeleton Royal Ghost Phoenix
Dart Goblin Firecracker Tombstone Giant Skeleton Royal Ghost
Inferno Dragon Firecracker Dart Goblin Phoenix
Tombstone Giant Skeleton
Firecracker Tombstone Dart Goblin Royal Ghost
Inferno Dragon Tombstone Phoenix
Inferno Dragon
Firecracker Tombstone
Tombstone Firecracker Dart Goblin Royal Ghost
Firecracker Tombstone Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon
Dart Goblin Inferno Dragon Phoenix
Royal Ghost Firecracker Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Royal Ghost
Firecracker Royal Ghost Inferno Dragon Phoenix
Tombstone Giant Skeleton
Giant Skeleton Phoenix
Giant Skeleton Tombstone Inferno Dragon Phoenix
Firecracker Dart Goblin
Tombstone Dart Goblin Giant Skeleton Phoenix
Giant Skeleton Inferno Dragon Phoenix
Giant Skeleton Firecracker Tombstone Inferno Dragon Phoenix
Tombstone Dart Goblin Inferno Dragon Phoenix
Inferno Dragon Tombstone Dart Goblin Giant Skeleton Phoenix
Giant Skeleton Phoenix
Giant Skeleton Tombstone
Firecracker Dart Goblin
Tombstone Phoenix Firecracker Dart Goblin Giant Skeleton Inferno Dragon
Firecracker Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon Phoenix
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton Royal Ghost
Firecracker Dart Goblin Royal Ghost
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Giant Skeleton
Firecracker
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Skeleton
Firecracker
Inferno Dragon
Firecracker Dart Goblin Royal Ghost
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker
Giant Skeleton
Firecracker
Tombstone Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton Royal Ghost

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