My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Golem Goblin Cage Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Tombstone Clone
Zap
Firecracker Tombstone Clone
Barbarian Barrel
Firecracker Tombstone Elixir Golem Goblin Cage Clone
The Log
Firecracker Tombstone Elixir Golem Goblin Cage Clone
Earthquake
Firecracker Tombstone Elixir Golem Goblin Cage Clone
Arrows
Firecracker Tombstone Clone
Royal Delivery
Firecracker Elixir Golem Goblin Cage Clone Mother Witch
Fireball
Firecracker Tombstone Elixir Golem Goblin Cage Clone Mother Witch
Poison
Firecracker Tombstone Elixir Golem Goblin Cage Clone Mother Witch
Lightning
Tombstone Goblin Cage Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Clone Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tombstone Elixir Golem Clone Tornado Goblin Cage Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Tombstone Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Cage Mirror Tornado
Tombstone
Elixir Golem
Firecracker Mirror Tornado Mother Witch
Goblin Cage
Firecracker Mirror
Mirror
Firecracker Elixir Golem Goblin Cage Tornado
Clone
Tornado
Firecracker Elixir Golem Mirror
Mother Witch
Elixir Golem

Defense Synergies 2 9

Firecracker
Tombstone Goblin Cage Mirror Tornado
Tombstone
Firecracker Mirror Mother Witch
Elixir Golem
Goblin Cage
Mirror Firecracker Tornado Mother Witch
Mirror
Goblin Cage Tornado Firecracker Tombstone
Clone
Tornado
Mirror Firecracker Goblin Cage Mother Witch
Mother Witch
Tombstone Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Goblin Cage
Firecracker Tombstone Goblin Cage
Goblin Cage Tornado Tombstone
Goblin Cage Firecracker Tombstone
Firecracker Tombstone Goblin Cage Tornado
Tornado Firecracker Mother Witch
Tornado Firecracker Tombstone Goblin Cage
Goblin Cage
Tombstone Goblin Cage Tornado
Tornado Firecracker
Mother Witch Firecracker Tombstone Tornado
Firecracker Tornado
Tombstone Goblin Cage
Firecracker Tombstone Goblin Cage Tornado
Tombstone Goblin Cage
Tornado Goblin Cage
Firecracker Tombstone Goblin Cage Tornado
Tombstone Goblin Cage Firecracker Tornado
Goblin Cage Tornado Firecracker Tombstone Mother Witch
Goblin Cage Tornado
Firecracker Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Cage
Firecracker
Tombstone Goblin Cage
Goblin Cage Tornado
Tombstone Goblin Cage
Firecracker Mother Witch Tornado
Tombstone Goblin Cage
Goblin Cage
Goblin Cage Firecracker Tombstone Tornado
Tombstone Goblin Cage
Tombstone Goblin Cage
Goblin Cage Tornado
Tombstone Goblin Cage
Firecracker Goblin Cage
Tombstone Firecracker Goblin Cage Tornado
Firecracker Goblin Cage Mother Witch
Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Firecracker
Firecracker Mother Witch Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Mother Witch
Tornado
Tornado
Firecracker Tornado Mother Witch
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Mother Witch
Firecracker
Firecracker
Firecracker
Tombstone
Firecracker Tornado
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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