My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Tombstone Skeleton Army
Zap
Firecracker Tombstone Skeleton Army Dark Prince Prince
Barbarian Barrel
Firecracker Tombstone Skeleton Army Dark Prince
The Log
Firecracker Tombstone Skeleton Army Dark Prince Prince
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Prince
Fireball
Firecracker Tombstone Skeleton Army
Poison
Firecracker Tombstone Skeleton Army
Lightning
Tombstone Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Firecracker Tombstone Skeleton Army Fireball Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Firecracker Tombstone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Barrel Dark Prince Prince
Tombstone
Fireball
Dark Prince The Log
Barbarian Barrel
Firecracker Dark Prince Prince
Skeleton Army
Dark Prince
Prince Firecracker Fireball Barbarian Barrel
Prince
Dark Prince Firecracker Barbarian Barrel The Log
The Log
Fireball Prince

Defense Synergies 4 15

Firecracker
The Log Tombstone Barbarian Barrel Skeleton Army Dark Prince Prince
Tombstone
Firecracker Fireball Barbarian Barrel Prince
Fireball
Barbarian Barrel The Log Tombstone Dark Prince
Barbarian Barrel
Fireball Firecracker Tombstone Dark Prince Prince
Skeleton Army
Firecracker Prince The Log
Dark Prince
Firecracker Fireball Barbarian Barrel Prince The Log
Prince
The Log Firecracker Tombstone Barbarian Barrel Skeleton Army Dark Prince
The Log
Firecracker Fireball Prince Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball Barbarian Barrel The Log
Skeleton Army Firecracker Tombstone Dark Prince Prince The Log
Skeleton Army Prince Tombstone Dark Prince
Skeleton Army Prince Firecracker Tombstone Dark Prince
Firecracker Tombstone Fireball Barbarian Barrel Skeleton Army Dark Prince Prince The Log
Fireball Barbarian Barrel Skeleton Army The Log Firecracker Dark Prince
Firecracker Tombstone Fireball
Fireball Barbarian Barrel The Log
Tombstone Skeleton Army Prince
Skeleton Army Firecracker Barbarian Barrel Dark Prince Prince
Skeleton Army Firecracker Tombstone Fireball Barbarian Barrel Dark Prince The Log
Firecracker Fireball
Tombstone Skeleton Army Prince Fireball Dark Prince The Log
Fireball Skeleton Army Firecracker Tombstone Barbarian Barrel Dark Prince Prince The Log
Skeleton Army Tombstone Prince
Skeleton Army Fireball Prince The Log
Firecracker Tombstone Fireball Skeleton Army Dark Prince Prince
Tombstone Fireball Firecracker Barbarian Barrel Skeleton Army Dark Prince Prince The Log
Barbarian Barrel The Log Firecracker Tombstone Fireball Dark Prince
Prince
Skeleton Army Dark Prince Firecracker Fireball Barbarian Barrel Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball Barbarian Barrel Dark Prince Prince
Fireball Firecracker Barbarian Barrel Prince The Log
Tombstone Skeleton Army Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Fireball Barbarian Barrel The Log
Tombstone Skeleton Army Dark Prince Prince
Firecracker Fireball
Skeleton Army Dark Prince Prince Tombstone Fireball
Skeleton Army Dark Prince Prince
Firecracker Tombstone Fireball Barbarian Barrel Skeleton Army Dark Prince Prince The Log
Tombstone Skeleton Army
Tombstone Dark Prince Prince
Skeleton Army Fireball Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Tombstone Fireball
Firecracker Fireball Skeleton Army
Tombstone Skeleton Army Firecracker Fireball Barbarian Barrel Dark Prince Prince The Log
Firecracker Fireball Barbarian Barrel Dark Prince The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel The Log
Firecracker Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log
Firecracker Fireball Barbarian Barrel Dark Prince Prince The Log
Fireball Firecracker Barbarian Barrel Dark Prince The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker Barbarian Barrel
Fireball The Log Firecracker
Fireball Prince
Firecracker Fireball Barbarian Barrel Dark Prince Prince The Log
Fireball Firecracker
Firecracker Fireball Barbarian Barrel The Log
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Prince The Log
Firecracker Fireball Barbarian Barrel The Log
Firecracker Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Dark Prince Prince The Log
Firecracker Fireball Barbarian Barrel The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball Barbarian Barrel The Log
Firecracker The Log Fireball Barbarian Barrel Dark Prince
Firecracker Fireball The Log Barbarian Barrel
Fireball Prince The Log
Fireball Firecracker Barbarian Barrel The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Tombstone Fireball Barbarian Barrel Skeleton Army Dark Prince Prince
Fireball Firecracker
The Log Fireball Barbarian Barrel
Fireball Firecracker Dark Prince Prince
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Dark Prince Prince The Log

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