My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Royal Hogs
Zap
Firecracker Tombstone Royal Hogs
Barbarian Barrel
Firecracker Tombstone Royal Hogs Hunter
The Log
Firecracker Tombstone Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Firecracker Tombstone Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs
Royal Delivery
Firecracker Mini P.E.K.K.A Royal Hogs Hunter P.E.K.K.A
Fireball
Firecracker Tombstone Royal Hogs Hunter
Poison
Firecracker Tombstone Royal Hogs Hunter
Lightning
Tombstone Mini P.E.K.K.A Hunter
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Fireball Mini P.E.K.K.A Hunter Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tombstone Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Tombstone
Fireball
Royal Hogs The Log
Mini P.E.K.K.A
Firecracker Royal Hogs Hunter The Log
Royal Hogs
Firecracker Fireball Mini P.E.K.K.A The Log
Hunter
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Firecracker Hunter The Log
The Log
Fireball Mini P.E.K.K.A Royal Hogs P.E.K.K.A

Defense Synergies 4 10

Firecracker
The Log Tombstone Mini P.E.K.K.A Hunter P.E.K.K.A
Tombstone
Firecracker Fireball Hunter
Fireball
The Log Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Firecracker Fireball Hunter
Royal Hogs
Hunter
Firecracker Tombstone Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker Hunter
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log
Mini P.E.K.K.A Hunter P.E.K.K.A Firecracker Tombstone The Log
Mini P.E.K.K.A Hunter P.E.K.K.A Tombstone
Mini P.E.K.K.A Hunter P.E.K.K.A Firecracker Tombstone
Firecracker Tombstone Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Firecracker Hunter
Hunter Firecracker Tombstone Fireball
Fireball P.E.K.K.A The Log
Mini P.E.K.K.A Hunter P.E.K.K.A Tombstone
Firecracker Mini P.E.K.K.A Hunter
Firecracker Tombstone Fireball Hunter The Log
Hunter Firecracker Fireball
Tombstone Mini P.E.K.K.A Hunter P.E.K.K.A Fireball The Log
Fireball Firecracker Tombstone Mini P.E.K.K.A Hunter P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tombstone Hunter
Fireball Mini P.E.K.K.A Hunter P.E.K.K.A The Log
Firecracker Tombstone Fireball Mini P.E.K.K.A Hunter P.E.K.K.A
Tombstone Fireball Firecracker Hunter The Log
Hunter The Log Firecracker Tombstone Fireball
Mini P.E.K.K.A P.E.K.K.A Hunter
Firecracker Fireball Mini P.E.K.K.A Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Fireball P.E.K.K.A
Fireball Firecracker Mini P.E.K.K.A Hunter The Log
Tombstone P.E.K.K.A Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter P.E.K.K.A Fireball The Log
P.E.K.K.A Tombstone Mini P.E.K.K.A Hunter
Firecracker Fireball Hunter
Mini P.E.K.K.A P.E.K.K.A Tombstone Fireball Hunter
Mini P.E.K.K.A P.E.K.K.A Hunter
P.E.K.K.A Firecracker Tombstone Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Mini P.E.K.K.A Hunter
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Tombstone Fireball Hunter
Firecracker Fireball
Tombstone Firecracker Fireball Mini P.E.K.K.A Hunter P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A Hunter P.E.K.K.A The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Hunter
Firecracker The Log
Fireball The Log Firecracker Hunter
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball Hunter The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Hunter The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Hunter The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Hunter
Firecracker Fireball The Log Hunter
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Hunter
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Tombstone Fireball
Fireball Firecracker Hunter
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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