My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Baby Dragon Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Tombstone Hog Rider Baby Dragon Balloon Inferno Dragon
Zap
Firecracker Tombstone Balloon Inferno Dragon
Barbarian Barrel
Firecracker Tombstone
The Log
Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider Baby Dragon Balloon Inferno Dragon
Fireball
Firecracker Tombstone Hog Rider Baby Dragon Balloon Inferno Dragon
Poison
Firecracker Tombstone Balloon
Lightning
Tombstone Baby Dragon Balloon Inferno Dragon
Rocket
Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Hog Rider Baby Dragon Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tombstone Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon Balloon Inferno Dragon Mega Knight
Tombstone
Hog Rider
Firecracker The Log Baby Dragon Balloon Mega Knight
Baby Dragon
Firecracker Hog Rider Balloon Inferno Dragon Mega Knight
Balloon
Firecracker Hog Rider Baby Dragon The Log Mega Knight
The Log
Hog Rider Balloon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Mega Knight
Inferno Dragon Firecracker Hog Rider Baby Dragon Balloon The Log

Defense Synergies 1 11

Firecracker
The Log Tombstone Baby Dragon Mega Knight
Tombstone
Firecracker Baby Dragon Inferno Dragon
Hog Rider
Baby Dragon
Firecracker Tombstone The Log Inferno Dragon Mega Knight
Balloon
The Log
Firecracker Baby Dragon Inferno Dragon Mega Knight
Inferno Dragon
Tombstone Baby Dragon The Log Mega Knight
Mega Knight
Firecracker Baby Dragon The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Baby Dragon The Log
Inferno Dragon Firecracker Tombstone The Log Mega Knight
Mega Knight Tombstone Inferno Dragon
Inferno Dragon Firecracker Tombstone Mega Knight
Firecracker Tombstone The Log Mega Knight
The Log Firecracker Baby Dragon Mega Knight
Inferno Dragon Firecracker Tombstone Baby Dragon
Baby Dragon The Log Mega Knight
Inferno Dragon Tombstone
Firecracker Mega Knight
Firecracker Tombstone Baby Dragon The Log Mega Knight
Inferno Dragon Firecracker Baby Dragon
Tombstone Mega Knight The Log
Mega Knight Firecracker Tombstone Baby Dragon The Log
Inferno Dragon Tombstone Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Firecracker Tombstone
Tombstone Mega Knight Firecracker Baby Dragon The Log
Baby Dragon The Log Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Firecracker Baby Dragon The Log Inferno Dragon Mega Knight
Tombstone Mega Knight The Log
Mega Knight The Log
Tombstone Inferno Dragon Mega Knight
Firecracker Baby Dragon
Tombstone
Mega Knight Inferno Dragon
Mega Knight Firecracker Tombstone Baby Dragon The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone
Mega Knight The Log
Mega Knight Tombstone
Firecracker Baby Dragon Mega Knight
Tombstone Firecracker Baby Dragon The Log Inferno Dragon
Mega Knight Firecracker Baby Dragon The Log Inferno Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Inferno Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Tombstone
Firecracker Baby Dragon
The Log
Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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