My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Wizard Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Tombstone Hog Rider Baby Dragon Miner
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Wizard
The Log
Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider Wizard Baby Dragon Bowler Miner
Fireball
Firecracker Tombstone Hog Rider Wizard Baby Dragon Bowler
Poison
Firecracker Tombstone Wizard
Lightning
Tombstone Wizard Baby Dragon Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Baby Dragon Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Tornado Miner Hog Rider Baby Dragon Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tombstone Tornado Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Tornado Baby Dragon Bowler
Tombstone
Hog Rider
Firecracker Wizard Tornado Baby Dragon Bowler
Wizard
Tornado Hog Rider Miner
Tornado
Wizard Baby Dragon Firecracker Hog Rider Bowler
Baby Dragon
Tornado Firecracker Hog Rider Bowler Miner
Bowler
Firecracker Hog Rider Tornado Baby Dragon Miner
Miner
Firecracker Wizard Baby Dragon Bowler

Defense Synergies 2 7

Firecracker
Tombstone Tornado Baby Dragon
Tombstone
Firecracker Wizard Baby Dragon
Hog Rider
Wizard
Tornado Tombstone
Tornado
Wizard Bowler Firecracker Baby Dragon
Baby Dragon
Firecracker Tombstone Tornado Bowler
Bowler
Tornado Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone Wizard Baby Dragon
Firecracker Tombstone
Tornado Bowler Tombstone
Firecracker Tombstone Bowler
Firecracker Tombstone Tornado Bowler
Tornado Bowler Firecracker Baby Dragon
Tornado Firecracker Tombstone Wizard Baby Dragon
Bowler Baby Dragon
Tombstone Tornado
Tornado Firecracker Bowler Miner
Firecracker Tombstone Wizard Tornado Baby Dragon Bowler
Firecracker Wizard Tornado Baby Dragon
Tombstone Bowler Wizard
Wizard Bowler Firecracker Tombstone Tornado Baby Dragon
Tombstone
Tornado Bowler
Wizard Firecracker Tombstone Tornado Bowler
Tombstone Firecracker Wizard Tornado Baby Dragon Bowler
Wizard Tornado Baby Dragon Firecracker Tombstone Bowler
Tornado
Wizard Bowler Firecracker Baby Dragon
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler
Firecracker Wizard Baby Dragon Bowler Miner
Tombstone Bowler
Bowler Tornado
Tombstone Bowler
Firecracker Wizard Tornado Baby Dragon
Tombstone Bowler
Firecracker Tombstone Tornado Baby Dragon
Tombstone
Tombstone Bowler
Tornado Bowler
Bowler Tombstone Wizard
Wizard Firecracker Baby Dragon Bowler
Tombstone Firecracker Tornado Baby Dragon Bowler
Bowler Firecracker Wizard Baby Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Tornado Baby Dragon Bowler Miner
Baby Dragon Miner
Firecracker
Wizard Firecracker Baby Dragon Bowler
Firecracker Wizard Tornado Baby Dragon
Firecracker Wizard Tornado Baby Dragon Bowler
Firecracker Wizard Tornado Baby Dragon Bowler
Miner Firecracker Wizard Tornado
Tornado Bowler
Firecracker Miner Wizard Tornado Bowler
Firecracker Wizard Tornado Baby Dragon
Firecracker Baby Dragon Bowler Miner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Bowler
Firecracker Wizard Baby Dragon Bowler
Tornado
Firecracker Wizard Baby Dragon Bowler
Firecracker Wizard Tornado Baby Dragon Bowler Miner
Baby Dragon Bowler
Wizard Tornado
Tornado Bowler
Baby Dragon
Firecracker Tornado Wizard Baby Dragon Bowler
Firecracker Miner Wizard Tornado Baby Dragon Bowler
Wizard Tornado Baby Dragon Bowler Miner
Miner Firecracker Tornado Baby Dragon
Firecracker Wizard Tornado Baby Dragon
Firecracker Wizard
Bowler
Wizard Miner
Firecracker
Firecracker Wizard Bowler
Tombstone
Firecracker Wizard Tornado Baby Dragon
Miner Firecracker Wizard Baby Dragon Bowler
Firecracker Wizard Baby Dragon Bowler
Tornado
Firecracker
Firecracker Tornado Baby Dragon Bowler
Firecracker Tornado
Firecracker Tornado Baby Dragon Bowler Miner
Firecracker Wizard Bowler

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