My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Three Musketeers Electro Giant Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Sparky
Giant Snowball
Tombstone Three Musketeers
Zap
Firecracker Tombstone Three Musketeers Sparky
Barbarian Barrel
Firecracker Tombstone Three Musketeers Sparky
The Log
Firecracker Tombstone Mini P.E.K.K.A Three Musketeers Sparky
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Mini P.E.K.K.A Three Musketeers Sparky
Fireball
Firecracker Tombstone Three Musketeers Sparky
Poison
Firecracker Tombstone Three Musketeers Sparky
Lightning
Tombstone Mini P.E.K.K.A Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Electro Giant Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Mini P.E.K.K.A Sparky Electro Giant Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Tombstone Mini P.E.K.K.A Sparky

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Three Musketeers Golem Sparky Mega Knight
Tombstone
Mini P.E.K.K.A
Sparky Firecracker Electro Giant Golem Mega Knight
Three Musketeers
Firecracker
Electro Giant
Mini P.E.K.K.A Sparky
Golem
Firecracker Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Firecracker Electro Giant Golem
Mega Knight
Firecracker Mini P.E.K.K.A

Defense Synergies 0 5

Firecracker
Tombstone Mini P.E.K.K.A Mega Knight
Tombstone
Firecracker Sparky
Mini P.E.K.K.A
Firecracker Electro Giant
Three Musketeers
Electro Giant
Mini P.E.K.K.A
Golem
Sparky
Tombstone
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Sparky
Mini P.E.K.K.A Sparky Firecracker Tombstone Three Musketeers Mega Knight
Mini P.E.K.K.A Three Musketeers Sparky Mega Knight Tombstone
Mini P.E.K.K.A Three Musketeers Sparky Firecracker Tombstone Mega Knight
Firecracker Tombstone Mini P.E.K.K.A Sparky Mega Knight
Firecracker Mega Knight
Three Musketeers Firecracker Tombstone
Electro Giant Sparky Mega Knight
Mini P.E.K.K.A Three Musketeers Sparky Tombstone
Firecracker Mini P.E.K.K.A Sparky Mega Knight
Firecracker Tombstone Electro Giant Mega Knight
Three Musketeers Firecracker
Tombstone Mini P.E.K.K.A Sparky Mega Knight Three Musketeers
Three Musketeers Sparky Mega Knight Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Tombstone Three Musketeers Mega Knight
Mini P.E.K.K.A Three Musketeers Electro Giant Sparky Mega Knight
Three Musketeers Sparky Mega Knight Firecracker Tombstone Mini P.E.K.K.A
Tombstone Mega Knight Firecracker Three Musketeers
Firecracker Tombstone Mega Knight
Mini P.E.K.K.A Sparky Three Musketeers
Mega Knight Firecracker Mini P.E.K.K.A Electro Giant Sparky
Tombstone Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tombstone Electro Giant Sparky
Firecracker Mini P.E.K.K.A Mega Knight
Tombstone Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Sparky
Tombstone Mini P.E.K.K.A Three Musketeers Sparky Mega Knight
Firecracker Electro Giant Three Musketeers
Mini P.E.K.K.A Sparky Tombstone
Mini P.E.K.K.A Mega Knight Sparky
Mega Knight Firecracker Tombstone Mini P.E.K.K.A Sparky
Tombstone Three Musketeers Sparky
Mega Knight Tombstone Mini P.E.K.K.A Sparky
Mega Knight Electro Giant
Mini P.E.K.K.A Mega Knight Tombstone Three Musketeers Sparky
Firecracker Three Musketeers Electro Giant Sparky Mega Knight
Tombstone Electro Giant Sparky Firecracker Mini P.E.K.K.A Three Musketeers
Mega Knight Firecracker Mini P.E.K.K.A Electro Giant Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Giant
Firecracker Sparky
Firecracker
Firecracker
Mini P.E.K.K.A Three Musketeers Sparky
Firecracker Sparky
Firecracker
Firecracker Three Musketeers Sparky
Firecracker
Firecracker Sparky
Firecracker Three Musketeers Sparky
Firecracker Three Musketeers Sparky Mega Knight
Three Musketeers Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Three Musketeers Sparky Mega Knight
Firecracker Electro Giant Mega Knight
Sparky Mega Knight
Sparky
Firecracker Electro Giant Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Electro Giant Sparky
Firecracker Electro Giant
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Tombstone
Firecracker Three Musketeers
Firecracker Mini P.E.K.K.A Three Musketeers Sparky Mega Knight
Firecracker
Electro Giant Sparky
Firecracker Three Musketeers Sparky Mega Knight
Electro Giant Firecracker Sparky
Firecracker
Firecracker Electro Giant Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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