My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Bowler Electro Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Ram Rider
Zap
Firecracker Tombstone Ram Rider
Barbarian Barrel
Firecracker Tombstone Magic Archer
The Log
Firecracker Tombstone Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Mini P.E.K.K.A Bowler Magic Archer Ram Rider
Fireball
Firecracker Tombstone Bowler Magic Archer Ram Rider
Poison
Firecracker Tombstone Magic Archer
Lightning
Tombstone Mini P.E.K.K.A Bowler Magic Archer Ram Rider
Rocket
Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Poison Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Mini P.E.K.K.A Poison Magic Archer Bowler Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tombstone Mini P.E.K.K.A Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Bowler Ram Rider
Tombstone
Mini P.E.K.K.A
Firecracker Bowler Electro Giant Magic Archer Ram Rider
Poison
Bowler Ram Rider
Bowler
Firecracker Mini P.E.K.K.A Poison Magic Archer Ram Rider
Electro Giant
Mini P.E.K.K.A
Magic Archer
Ram Rider Mini P.E.K.K.A Bowler
Ram Rider
Magic Archer Firecracker Mini P.E.K.K.A Poison Bowler

Defense Synergies 0 10

Firecracker
Tombstone Mini P.E.K.K.A
Tombstone
Firecracker Poison Magic Archer Ram Rider
Mini P.E.K.K.A
Firecracker Bowler Electro Giant Magic Archer Ram Rider
Poison
Tombstone
Bowler
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Magic Archer
Tombstone Mini P.E.K.K.A Ram Rider
Ram Rider
Tombstone Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone Magic Archer Ram Rider
Mini P.E.K.K.A Firecracker Tombstone Ram Rider
Mini P.E.K.K.A Bowler Ram Rider Tombstone
Mini P.E.K.K.A Firecracker Tombstone Bowler Ram Rider
Firecracker Tombstone Mini P.E.K.K.A Poison Bowler
Bowler Firecracker Magic Archer
Ram Rider Firecracker Tombstone Poison Magic Archer
Bowler Poison Electro Giant Magic Archer Ram Rider
Mini P.E.K.K.A Tombstone
Firecracker Mini P.E.K.K.A Bowler
Poison Firecracker Tombstone Bowler Electro Giant Magic Archer Ram Rider
Firecracker Poison Magic Archer Ram Rider
Tombstone Mini P.E.K.K.A Bowler Ram Rider
Bowler Firecracker Tombstone Mini P.E.K.K.A Poison Magic Archer
Mini P.E.K.K.A Tombstone Ram Rider
Mini P.E.K.K.A Bowler Electro Giant Ram Rider
Firecracker Tombstone Mini P.E.K.K.A Poison Bowler
Tombstone Firecracker Bowler Magic Archer Ram Rider
Poison Firecracker Tombstone Bowler Magic Archer Ram Rider
Mini P.E.K.K.A Ram Rider
Bowler Firecracker Mini P.E.K.K.A Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Bowler Electro Giant
Poison Firecracker Mini P.E.K.K.A Bowler Magic Archer
Tombstone Mini P.E.K.K.A Bowler Ram Rider
Mini P.E.K.K.A Bowler Ram Rider
Tombstone Mini P.E.K.K.A Bowler Ram Rider
Firecracker Poison Electro Giant Magic Archer Ram Rider
Mini P.E.K.K.A Tombstone Bowler Ram Rider
Mini P.E.K.K.A
Firecracker Tombstone Mini P.E.K.K.A Poison Magic Archer
Tombstone
Tombstone Mini P.E.K.K.A Bowler
Poison Bowler Electro Giant
Mini P.E.K.K.A Bowler Tombstone Ram Rider
Firecracker Bowler Electro Giant Magic Archer
Tombstone Electro Giant Firecracker Mini P.E.K.K.A Poison Bowler Magic Archer
Poison Bowler Firecracker Mini P.E.K.K.A Electro Giant Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Bowler Magic Archer Ram Rider
Poison Magic Archer
Firecracker Poison
Poison Firecracker Bowler Magic Archer
Firecracker Poison Electro Giant Magic Archer Ram Rider
Firecracker Poison Bowler Magic Archer
Poison Firecracker Bowler Magic Archer Ram Rider
Poison Firecracker Ram Rider
Mini P.E.K.K.A Poison Bowler
Firecracker Poison Bowler Magic Archer Ram Rider
Poison Firecracker Magic Archer
Poison Firecracker Bowler Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Bowler Magic Archer
Magic Archer Firecracker Poison Bowler
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison Bowler Magic Archer
Firecracker Poison Bowler Electro Giant Magic Archer
Poison Bowler Magic Archer
Poison
Bowler
Poison
Firecracker Poison Electro Giant Bowler Magic Archer
Firecracker Poison Bowler Magic Archer Ram Rider
Poison Bowler Magic Archer Ram Rider
Poison Firecracker Magic Archer
Poison Firecracker Electro Giant Magic Archer
Firecracker Poison Electro Giant
Mini P.E.K.K.A Bowler
Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Bowler Magic Archer
Tombstone Magic Archer
Poison Firecracker Magic Archer Ram Rider
Poison Firecracker Mini P.E.K.K.A Bowler Magic Archer
Firecracker Poison Bowler Magic Archer
Poison Electro Giant
Firecracker
Electro Giant Firecracker Poison Bowler Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Bowler Electro Giant Magic Archer
Firecracker Bowler

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