My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Balloon
Giant Snowball
Tombstone Battle Ram Hog Rider Balloon
Zap
Firecracker Tombstone Battle Ram Inferno Tower Balloon Goblin Giant
Barbarian Barrel
Firecracker Tombstone Battle Ram Inferno Tower
The Log
Firecracker Tombstone Battle Ram Hog Rider
Earthquake
Firecracker Tombstone Hog Rider Inferno Tower
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Ram Hog Rider Balloon
Fireball
Firecracker Tombstone Battle Ram Hog Rider Inferno Tower Balloon
Poison
Firecracker Tombstone Inferno Tower Balloon
Lightning
Tombstone Battle Ram Inferno Tower Balloon
Rocket
Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Inferno Tower Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tombstone Battle Ram Hog Rider Inferno Tower Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Tombstone Battle Ram

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Battle Ram Balloon Goblin Giant
Tombstone
Battle Ram
Firecracker
Hog Rider
Firecracker Rage Balloon
Inferno Tower
Rage
Hog Rider Balloon Goblin Giant
Balloon
Rage Firecracker Hog Rider Goblin Giant
Goblin Giant
Firecracker Rage Balloon

Defense Synergies 0 2

Firecracker
Tombstone Inferno Tower
Tombstone
Firecracker
Battle Ram
Hog Rider
Inferno Tower
Firecracker
Rage
Balloon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Inferno Tower Goblin Giant
Inferno Tower Firecracker Tombstone
Inferno Tower Tombstone
Inferno Tower Firecracker Tombstone
Firecracker Tombstone
Firecracker
Inferno Tower Firecracker Tombstone
Inferno Tower Goblin Giant
Inferno Tower Tombstone
Firecracker Inferno Tower
Firecracker Tombstone Goblin Giant
Inferno Tower Firecracker
Tombstone Inferno Tower
Firecracker Tombstone
Inferno Tower Tombstone
Inferno Tower
Firecracker Tombstone Inferno Tower
Tombstone Firecracker
Firecracker Tombstone
Inferno Tower
Firecracker Goblin Giant
Inferno Tower Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower
Firecracker
Tombstone Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Inferno Tower Tombstone Goblin Giant
Firecracker Goblin Giant
Tombstone Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Firecracker Tombstone Inferno Tower
Inferno Tower Tombstone Goblin Giant
Tombstone Inferno Tower
Goblin Giant
Tombstone Inferno Tower Goblin Giant
Firecracker
Tombstone Inferno Tower Firecracker Goblin Giant
Firecracker Inferno Tower
Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Goblin Giant
Firecracker
Firecracker
Firecracker Goblin Giant
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tombstone
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant
Firecracker

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