My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Zappies Executioner Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Zappies Princess
Zap
Firecracker Tombstone Battle Ram Zappies Princess
Barbarian Barrel
Firecracker Tombstone Battle Ram Zappies Executioner Princess
The Log
Firecracker Tombstone Battle Ram Zappies Princess
Earthquake
Firecracker Tombstone Zappies
Arrows
Firecracker Tombstone Zappies Princess
Royal Delivery
Firecracker Battle Ram Zappies Executioner Princess
Fireball
Firecracker Tombstone Battle Ram Zappies Executioner Princess
Poison
Firecracker Tombstone Zappies Executioner Princess
Lightning
Tombstone Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Princess Battle Ram Zappies Golden Knight Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tombstone Princess Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Zappies Princess Mega Knight
Tombstone
Battle Ram
Firecracker Zappies Princess Golden Knight
Zappies
Firecracker Battle Ram Mega Knight
Executioner
Mega Knight
Princess
Firecracker Battle Ram Mega Knight
Mega Knight
Firecracker Zappies Executioner Princess
Golden Knight
Battle Ram

Defense Synergies 0 11

Firecracker
Tombstone Zappies Princess Mega Knight Golden Knight
Tombstone
Firecracker Zappies
Battle Ram
Zappies
Firecracker Tombstone Mega Knight Golden Knight
Executioner
Mega Knight
Princess
Firecracker Mega Knight Golden Knight
Mega Knight
Firecracker Zappies Executioner Princess
Golden Knight
Firecracker Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Zappies Executioner Golden Knight
Firecracker Tombstone Zappies Executioner Mega Knight
Mega Knight Tombstone Zappies Executioner
Firecracker Tombstone Zappies Mega Knight
Firecracker Tombstone Princess Mega Knight
Firecracker Zappies Executioner Mega Knight
Firecracker Tombstone Zappies Executioner Princess
Mega Knight Golden Knight
Zappies Tombstone Princess
Firecracker Zappies Mega Knight
Executioner Firecracker Tombstone Zappies Princess Mega Knight
Executioner Firecracker Zappies Princess
Tombstone Mega Knight Zappies
Executioner Mega Knight Firecracker Tombstone Zappies Princess Golden Knight
Tombstone Zappies Mega Knight
Zappies Mega Knight
Mega Knight Firecracker Tombstone Zappies Executioner
Tombstone Mega Knight Firecracker Zappies Executioner Golden Knight
Executioner Firecracker Tombstone Zappies Princess Mega Knight
Zappies
Mega Knight Firecracker Zappies Executioner
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Zappies
Firecracker Executioner Mega Knight
Tombstone Zappies Mega Knight Golden Knight
Mega Knight Zappies
Tombstone Zappies Executioner Mega Knight
Firecracker Executioner Zappies Princess
Tombstone Zappies
Mega Knight Zappies
Mega Knight Firecracker Tombstone Zappies
Tombstone Zappies
Mega Knight Tombstone Zappies Golden Knight
Mega Knight
Mega Knight Tombstone Zappies Executioner Golden Knight
Firecracker Zappies Executioner Princess Mega Knight
Tombstone Zappies Firecracker Executioner Golden Knight
Executioner Mega Knight Firecracker Zappies Princess Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Golden Knight
Firecracker Executioner Princess Golden Knight
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Golden Knight
Firecracker Princess Golden Knight
Firecracker Executioner Princess
Firecracker Executioner Princess Golden Knight
Firecracker Princess
Princess Firecracker
Firecracker Executioner Princess Golden Knight
Firecracker Executioner Princess Mega Knight
Firecracker Executioner Princess Mega Knight
Firecracker Princess Mega Knight Golden Knight
Mega Knight
Princess
Firecracker Executioner Princess Mega Knight
Firecracker Executioner Princess Golden Knight
Princess Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Executioner Princess
Firecracker Zappies
Mega Knight
Firecracker Zappies Princess
Mega Knight
Firecracker Princess
Tombstone Zappies Princess
Firecracker Zappies Executioner Princess
Firecracker Executioner Princess Mega Knight
Firecracker Executioner Princess
Firecracker Executioner Mega Knight
Firecracker Zappies Princess Golden Knight
Firecracker Zappies Executioner Princess
Firecracker Executioner Princess Mega Knight Golden Knight
Firecracker Mega Knight

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