My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Tombstone Hog Rider Skeleton Army
Zap
Firecracker Tombstone Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Tombstone Valkyrie Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Firecracker Tombstone Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Tombstone Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Firecracker Tombstone Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Firecracker Tombstone Inferno Tower Wizard Skeleton Army
Lightning
Tombstone Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Skeleton Army Valkyrie Hog Rider Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tombstone Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Giant Skeleton
Tombstone
Valkyrie
Hog Rider Firecracker Wizard Giant Skeleton
Hog Rider
Firecracker Valkyrie Wizard Giant Skeleton
Inferno Tower
Wizard
Valkyrie Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Firecracker Valkyrie Hog Rider Wizard

Defense Synergies 2 10

Firecracker
Valkyrie Tombstone Inferno Tower Skeleton Army Giant Skeleton
Tombstone
Firecracker Wizard
Valkyrie
Firecracker Inferno Tower Wizard
Hog Rider
Inferno Tower
Skeleton Army Firecracker Valkyrie
Wizard
Tombstone Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Inferno Tower Firecracker Wizard Giant Skeleton
Giant Skeleton
Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Firecracker Tombstone Valkyrie
Inferno Tower Skeleton Army Tombstone Valkyrie Giant Skeleton
Inferno Tower Skeleton Army Firecracker Tombstone Valkyrie
Firecracker Tombstone Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Firecracker Valkyrie
Inferno Tower Firecracker Tombstone Wizard
Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Tombstone Skeleton Army
Skeleton Army Firecracker Valkyrie Inferno Tower Giant Skeleton
Valkyrie Skeleton Army Firecracker Tombstone Wizard Giant Skeleton
Inferno Tower Firecracker Wizard
Tombstone Inferno Tower Skeleton Army Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Firecracker Tombstone
Inferno Tower Skeleton Army Tombstone
Inferno Tower Skeleton Army
Wizard Firecracker Tombstone Valkyrie Inferno Tower Skeleton Army
Tombstone Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Firecracker Tombstone Giant Skeleton
Inferno Tower
Valkyrie Wizard Skeleton Army Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tombstone Inferno Tower Giant Skeleton
Firecracker Valkyrie Wizard
Tombstone Skeleton Army Giant Skeleton Valkyrie Inferno Tower
Valkyrie Skeleton Army Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Tombstone Valkyrie Skeleton Army
Firecracker Wizard
Skeleton Army Tombstone Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Firecracker Tombstone Valkyrie Inferno Tower Skeleton Army
Inferno Tower Tombstone Skeleton Army
Tombstone Valkyrie Inferno Tower Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Tombstone Valkyrie Inferno Tower Wizard
Wizard Firecracker Valkyrie Skeleton Army
Tombstone Inferno Tower Skeleton Army Firecracker Valkyrie Giant Skeleton
Valkyrie Firecracker Inferno Tower Wizard Giant Skeleton
Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Giant Skeleton
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Tombstone Skeleton Army
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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