My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Wizard Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Valkyrie Wizard Electro Wizard
The Log
Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Firecracker Tombstone Hog Rider Wizard Electro Wizard
Poison
Firecracker Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Electro Wizard Monk
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Valkyrie Hog Rider Electro Wizard Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tombstone Valkyrie Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mega Knight Monk
Tombstone
Valkyrie
Hog Rider Firecracker Wizard Electro Wizard
Hog Rider
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Electro Wizard
Monk
Firecracker

Defense Synergies 1 10

Firecracker
Valkyrie Tombstone Electro Wizard Mega Knight
Tombstone
Firecracker Wizard Electro Wizard
Valkyrie
Firecracker Wizard Electro Wizard
Hog Rider
Wizard
Tombstone Valkyrie Electro Wizard Mega Knight
Electro Wizard
Firecracker Tombstone Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Wizard Electro Wizard
Firecracker Tombstone Valkyrie Electro Wizard Mega Knight Monk
Mega Knight Tombstone Valkyrie Electro Wizard
Firecracker Tombstone Valkyrie Electro Wizard Mega Knight Monk
Firecracker Tombstone Valkyrie Mega Knight Monk
Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Firecracker Tombstone Wizard
Valkyrie Electro Wizard Mega Knight Monk
Tombstone
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Firecracker Tombstone Wizard Mega Knight
Firecracker Wizard Electro Wizard
Tombstone Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Tombstone Electro Wizard
Tombstone Electro Wizard Mega Knight
Monk Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Mega Knight Firecracker Wizard Electro Wizard
Valkyrie Wizard Firecracker Tombstone Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Mega Knight Monk
Tombstone Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard Monk
Tombstone Valkyrie Mega Knight
Firecracker Wizard Electro Wizard Monk
Tombstone Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Tombstone Valkyrie Monk
Tombstone
Mega Knight Tombstone Valkyrie
Mega Knight Monk Valkyrie Electro Wizard
Mega Knight Tombstone Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Tombstone Electro Wizard Firecracker Valkyrie Monk
Valkyrie Mega Knight Firecracker Wizard Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Monk
Firecracker Monk Electro Wizard
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Monk
Firecracker Wizard
Firecracker Wizard
Monk Firecracker Wizard
Electro Wizard
Firecracker Monk Valkyrie Wizard Electro Wizard
Monk Firecracker Wizard
Firecracker
Firecracker Monk
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Monk
Firecracker Wizard Electro Wizard Mega Knight Monk
Firecracker Valkyrie Wizard Mega Knight Monk
Mega Knight Monk
Wizard
Monk
Monk
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Electro Wizard Monk
Wizard Mega Knight Monk
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard Monk
Mega Knight
Firecracker Wizard Monk
Electro Wizard Tombstone
Firecracker Wizard Electro Wizard Monk
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Firecracker Wizard
Monk
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight Monk
Firecracker Wizard Mega Knight Monk

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