My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Sparky
Giant Snowball
Tombstone Wall Breakers
Zap
Firecracker Tombstone Wall Breakers Prince Sparky
Barbarian Barrel
Firecracker Tombstone Wall Breakers Electro Wizard Sparky
The Log
Firecracker Tombstone Wall Breakers Prince Sparky
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Wall Breakers
Royal Delivery
Firecracker Wall Breakers Prince Electro Wizard Sparky
Fireball
Firecracker Tombstone Wall Breakers Electro Wizard Sparky
Poison
Firecracker Tombstone Electro Wizard Sparky
Lightning
Tombstone Prince Electro Wizard Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Tombstone Void Freeze Electro Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Tombstone Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Prince Sparky
Tombstone
Wall Breakers
Firecracker Electro Wizard
Void
Freeze
Prince
Firecracker Electro Wizard
Electro Wizard
Wall Breakers Prince Sparky
Sparky
Firecracker Electro Wizard

Defense Synergies 0 9

Firecracker
Tombstone Prince Electro Wizard
Tombstone
Firecracker Prince Electro Wizard Sparky
Wall Breakers
Void
Freeze
Electro Wizard Sparky
Prince
Firecracker Tombstone Electro Wizard
Electro Wizard
Firecracker Tombstone Freeze Prince
Sparky
Tombstone Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Void Electro Wizard Sparky
Sparky Firecracker Tombstone Prince Electro Wizard
Prince Sparky Tombstone Void Freeze Electro Wizard
Prince Sparky Firecracker Tombstone Electro Wizard
Firecracker Tombstone Prince Sparky
Freeze Firecracker Electro Wizard
Electro Wizard Firecracker Tombstone Void Freeze
Void Electro Wizard Sparky
Sparky Tombstone Prince
Firecracker Prince Electro Wizard Sparky
Electro Wizard Firecracker Tombstone Freeze
Firecracker Electro Wizard
Tombstone Prince Sparky Freeze Electro Wizard
Sparky Firecracker Tombstone Freeze Prince Electro Wizard
Sparky Tombstone Prince Electro Wizard
Freeze Prince Electro Wizard Sparky
Sparky Firecracker Tombstone Prince Electro Wizard
Tombstone Firecracker Prince Electro Wizard
Freeze Firecracker Tombstone Electro Wizard
Sparky Prince Electro Wizard
Firecracker Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void Prince Electro Wizard Sparky
Void Electro Wizard Firecracker Prince
Tombstone Prince Electro Wizard Sparky
Prince Electro Wizard Sparky
Tombstone Prince Sparky
Firecracker Freeze Electro Wizard
Prince Sparky Tombstone Void Electro Wizard
Prince Sparky
Void Freeze Electro Wizard Firecracker Tombstone Prince Sparky
Tombstone Sparky
Tombstone Prince Sparky
Void Prince Electro Wizard
Prince Tombstone Sparky
Firecracker Sparky
Tombstone Electro Wizard Sparky Firecracker Freeze Prince
Firecracker Freeze Electro Wizard Sparky
Tombstone Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Freeze Sparky
Firecracker Void Electro Wizard
Void Sparky
Firecracker Void Freeze Prince Sparky
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze
Void Firecracker
Void Prince Electro Wizard Sparky
Firecracker Void Prince Electro Wizard Sparky
Void Firecracker
Firecracker Void Sparky
Firecracker Void Freeze
Firecracker Prince Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Void Firecracker Prince Electro Wizard Sparky
Firecracker Void
Void Prince Sparky
Void
Void Prince Sparky
Void
Firecracker Freeze Sparky
Firecracker Void Electro Wizard Sparky
Void Prince Sparky
Void Firecracker Sparky
Firecracker Void Electro Wizard Sparky
Electro Wizard Firecracker Void Freeze
Void Sparky
Void Sparky
Void Firecracker Freeze Electro Wizard Sparky
Prince Sparky
Firecracker Sparky
Electro Wizard Tombstone Void Freeze Prince
Firecracker Electro Wizard
Freeze
Void Firecracker Prince Electro Wizard Sparky
Firecracker
Void Sparky
Firecracker Prince Sparky
Firecracker Freeze Electro Wizard Sparky
Firecracker Void Electro Wizard
Void Firecracker Freeze Prince Electro Wizard Sparky
Prince Sparky
Firecracker Void Sparky
Void

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