My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Lumberjack Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Balloon Lumberjack Mighty Miner
Zap
Firecracker Balloon Mighty Miner
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon P.E.K.K.A Lumberjack Mother Witch
Fireball
Firecracker Balloon Lumberjack Mother Witch Mighty Miner
Poison
Firecracker Balloon Mother Witch
Lightning
Balloon Lumberjack Mother Witch Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mother Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Lumberjack Mother Witch Mighty Miner Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Firecracker Balloon The Log
Balloon
Lumberjack Firecracker Tornado The Log
P.E.K.K.A
Tornado Firecracker The Log Lumberjack Mother Witch
The Log
Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Firecracker P.E.K.K.A The Log
Mother Witch
P.E.K.K.A
Mighty Miner

Defense Synergies 3 8

Firecracker
The Log Tornado P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Firecracker The Log Mother Witch
Balloon
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Tornado Lumberjack Mother Witch
Lumberjack
Firecracker The Log Mother Witch
Mother Witch
Tornado The Log Lumberjack
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Lumberjack Firecracker The Log
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Firecracker Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Firecracker Lumberjack Mother Witch
Tornado Firecracker
P.E.K.K.A The Log
P.E.K.K.A Mighty Miner Tornado Lumberjack
Tornado Firecracker Lumberjack
Mother Witch Firecracker Tornado The Log Lumberjack
Firecracker Tornado
P.E.K.K.A Lumberjack The Log
Firecracker Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A The Log Lumberjack
Firecracker Tornado P.E.K.K.A Lumberjack
Firecracker Tornado The Log Lumberjack
Tornado The Log Firecracker Lumberjack Mother Witch
P.E.K.K.A Tornado Lumberjack
Firecracker P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Firecracker The Log Lumberjack
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack Tornado The Log
P.E.K.K.A Lumberjack Mighty Miner
Firecracker Mother Witch Tornado
P.E.K.K.A Lumberjack
P.E.K.K.A Mighty Miner Lumberjack
P.E.K.K.A Firecracker Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado The Log
P.E.K.K.A Lumberjack
Firecracker
Firecracker Tornado P.E.K.K.A The Log Lumberjack Mighty Miner
Firecracker P.E.K.K.A The Log Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Mother Witch Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado Lumberjack
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log Mother Witch
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mother Witch
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Mother Witch
Firecracker
The Log
Firecracker
P.E.K.K.A Mighty Miner
Firecracker The Log
Firecracker Tornado
The Log
Firecracker Lumberjack
The Log Firecracker
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

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