My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Electro Wizard Inferno Dragon Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon Sparky
Barbarian Barrel
Firecracker Royal Ghost Electro Wizard Magic Archer Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Electro Wizard Inferno Dragon Magic Archer Sparky
Fireball
Firecracker Electro Wizard Inferno Dragon Magic Archer Sparky
Poison
Firecracker Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Inferno Dragon Magic Archer Sparky
Rocket
Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Royal Ghost Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Royal Ghost Electro Wizard Inferno Dragon Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Royal Ghost Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Inferno Dragon Sparky Mega Knight
Tornado
Magic Archer Sparky Firecracker Mega Knight
Royal Ghost
Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Ghost Magic Archer Sparky Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Tornado Royal Ghost Electro Wizard Mega Knight
Sparky
Tornado Firecracker Electro Wizard
Mega Knight
Inferno Dragon Firecracker Tornado Royal Ghost Electro Wizard Magic Archer

Defense Synergies 2 14

Firecracker
Tornado Electro Wizard Mega Knight
Tornado
Magic Archer Sparky Firecracker Electro Wizard Inferno Dragon Sparky Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Firecracker Tornado Royal Ghost Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Tornado Electro Wizard Mega Knight
Magic Archer
Tornado Electro Wizard Mega Knight
Sparky
Tornado Tornado
Mega Knight
Firecracker Tornado Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer Sparky
Inferno Dragon Sparky Firecracker Electro Wizard Mega Knight
Tornado Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Firecracker Electro Wizard Mega Knight
Firecracker Tornado Sparky Mega Knight
Tornado Firecracker Royal Ghost Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Inferno Dragon Firecracker Magic Archer
Electro Wizard Magic Archer Sparky Mega Knight
Inferno Dragon Sparky Tornado
Tornado Firecracker Royal Ghost Electro Wizard Sparky Mega Knight
Electro Wizard Firecracker Tornado Royal Ghost Magic Archer Mega Knight
Inferno Dragon Firecracker Tornado Electro Wizard Magic Archer
Sparky Mega Knight Electro Wizard
Sparky Mega Knight Firecracker Tornado Royal Ghost Electro Wizard Magic Archer
Inferno Dragon Sparky Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Firecracker Tornado Electro Wizard
Mega Knight Firecracker Tornado Royal Ghost Electro Wizard Magic Archer
Tornado Firecracker Royal Ghost Electro Wizard Inferno Dragon Magic Archer Mega Knight
Sparky Tornado Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard Sparky
Electro Wizard Firecracker Royal Ghost Inferno Dragon Magic Archer Mega Knight
Mega Knight Electro Wizard Sparky
Mega Knight Tornado Electro Wizard Sparky
Inferno Dragon Sparky Mega Knight
Firecracker Tornado Electro Wizard Magic Archer
Sparky Electro Wizard
Mega Knight Inferno Dragon Sparky
Electro Wizard Mega Knight Firecracker Tornado Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Tornado Electro Wizard
Mega Knight Sparky
Firecracker Magic Archer Sparky Mega Knight
Electro Wizard Sparky Firecracker Tornado Inferno Dragon Magic Archer
Mega Knight Firecracker Royal Ghost Electro Wizard Inferno Dragon Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Sparky
Firecracker Tornado Royal Ghost Electro Wizard Magic Archer
Magic Archer Sparky
Firecracker Sparky
Firecracker Magic Archer Sparky Mega Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer Sparky
Firecracker Tornado Magic Archer
Firecracker Tornado
Tornado Electro Wizard Sparky
Firecracker Tornado Electro Wizard Magic Archer Sparky
Firecracker Tornado Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky Mega Knight
Tornado Sparky
Sparky
Firecracker Electro Wizard Magic Archer Sparky Mega Knight
Firecracker Tornado Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Tornado
Tornado Sparky
Firecracker Tornado Magic Archer Sparky Mega Knight
Inferno Dragon
Firecracker Tornado Royal Ghost Electro Wizard Magic Archer Sparky
Tornado Magic Archer Sparky Mega Knight
Firecracker Tornado Magic Archer Sparky
Firecracker Tornado Electro Wizard Magic Archer Sparky
Electro Wizard Firecracker
Sparky
Magic Archer Sparky Mega Knight
Firecracker Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Firecracker Magic Archer Sparky
Electro Wizard Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Sparky Mega Knight
Firecracker Magic Archer
Tornado Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado Electro Wizard Magic Archer Sparky
Firecracker Tornado Electro Wizard Magic Archer
Firecracker Tornado Royal Ghost Electro Wizard Magic Archer Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Sparky Mega Knight

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