My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Giant Fisherman Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Baby Dragon Fisherman Lumberjack Night Witch
Zap
Firecracker Fisherman Night Witch
Barbarian Barrel
Firecracker Lumberjack Night Witch
The Log
Firecracker Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Baby Dragon Fisherman Lumberjack Night Witch
Fireball
Firecracker Baby Dragon Fisherman Lumberjack Night Witch
Poison
Firecracker Fisherman Night Witch
Lightning
Baby Dragon Fisherman Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Void Fisherman Baby Dragon Lumberjack Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tornado Void Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon Fisherman Lumberjack
Tornado
Baby Dragon Electro Giant Firecracker Night Witch
Void
Electro Giant
Baby Dragon
Tornado Firecracker Electro Giant Fisherman Lumberjack
Electro Giant
Tornado Void Baby Dragon Fisherman Lumberjack
Fisherman
Firecracker Baby Dragon Electro Giant
Lumberjack
Firecracker Baby Dragon Electro Giant Night Witch
Night Witch
Tornado Lumberjack

Defense Synergies 0 9

Firecracker
Tornado Baby Dragon Fisherman Lumberjack Night Witch
Tornado
Firecracker Baby Dragon Electro Giant
Void
Baby Dragon
Firecracker Tornado Lumberjack
Electro Giant
Tornado Fisherman
Fisherman
Firecracker Electro Giant
Lumberjack
Firecracker Baby Dragon
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Baby Dragon
Lumberjack Firecracker Fisherman Night Witch
Tornado Fisherman Lumberjack Void Night Witch
Lumberjack Night Witch Firecracker Fisherman
Firecracker Tornado Lumberjack
Tornado Firecracker Baby Dragon Lumberjack Night Witch
Tornado Firecracker Void Baby Dragon Night Witch
Void Baby Dragon Electro Giant
Tornado Fisherman Lumberjack Night Witch
Tornado Firecracker Fisherman Lumberjack Night Witch
Firecracker Tornado Baby Dragon Electro Giant Fisherman Lumberjack Night Witch
Firecracker Tornado Baby Dragon Night Witch
Lumberjack Night Witch
Firecracker Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Electro Giant Fisherman Lumberjack
Firecracker Tornado Fisherman Lumberjack Night Witch
Firecracker Tornado Baby Dragon Fisherman Lumberjack Night Witch
Tornado Baby Dragon Firecracker Fisherman Lumberjack
Tornado Fisherman Lumberjack
Firecracker Baby Dragon Electro Giant Fisherman Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Electro Giant Fisherman
Void Firecracker Baby Dragon Fisherman Lumberjack
Lumberjack Fisherman
Lumberjack Tornado Fisherman Night Witch
Fisherman Lumberjack Night Witch
Firecracker Electro Giant Tornado Baby Dragon
Void Lumberjack Night Witch
Fisherman Lumberjack
Void Firecracker Tornado Baby Dragon
Lumberjack
Tornado Void Electro Giant
Lumberjack Night Witch
Firecracker Baby Dragon Electro Giant
Electro Giant Firecracker Tornado Baby Dragon Fisherman Lumberjack Night Witch
Firecracker Baby Dragon Electro Giant
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Baby Dragon
Firecracker Void Tornado Baby Dragon Fisherman
Void Baby Dragon
Firecracker Void
Firecracker Baby Dragon
Firecracker Electro Giant Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Void Firecracker Tornado Fisherman
Tornado Void Fisherman Lumberjack Night Witch
Firecracker Void Tornado Fisherman
Void Firecracker Tornado Baby Dragon
Firecracker Void Baby Dragon Fisherman
Firecracker Void Baby Dragon Fisherman
Firecracker Baby Dragon Fisherman
Firecracker Baby Dragon
Firecracker Baby Dragon
Tornado
Fisherman Night Witch
Void Firecracker Baby Dragon Fisherman
Firecracker Tornado Void Baby Dragon Electro Giant
Void Baby Dragon Night Witch
Tornado Void
Void Tornado Fisherman
Void Baby Dragon
Firecracker Tornado Electro Giant Baby Dragon
Fisherman
Firecracker Void Tornado Baby Dragon Fisherman
Void Tornado Baby Dragon Fisherman
Void Firecracker Tornado Baby Dragon Fisherman
Firecracker Tornado Void Baby Dragon Electro Giant Night Witch
Firecracker Void Electro Giant
Void Night Witch
Void Night Witch
Void Firecracker
Firecracker
Void Night Witch
Firecracker Tornado Baby Dragon
Void Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon
Void Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Baby Dragon
Firecracker Tornado Void
Void Firecracker Tornado Baby Dragon Electro Giant
Firecracker Void
Void

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