My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Golem Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch
Giant Snowball
Electro Dragon Miner Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Electro Dragon Miner Night Witch
Fireball
Firecracker Electro Dragon Night Witch
Poison
Firecracker Electro Dragon Night Witch
Lightning
Electro Dragon Night Witch Goblinstein
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Miner Night Witch Electro Dragon Goblinstein Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Miner Night Witch

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Tornado Golem
Tornado
Firecracker Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado Miner
Lightning
Golem
Golem
Electro Dragon Lightning Night Witch Firecracker Tornado
Miner
Firecracker Electro Dragon
Night Witch
Golem Tornado
Goblinstein

Defense Synergies 0 4

Firecracker
Tornado Electro Dragon Night Witch
Tornado
Firecracker Electro Dragon
Electro Dragon
Firecracker Tornado
Lightning
Golem
Miner
Night Witch
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Firecracker Electro Dragon Night Witch
Tornado Electro Dragon Lightning Night Witch
Night Witch Firecracker Electro Dragon
Lightning Firecracker Tornado
Tornado Firecracker Electro Dragon Night Witch
Tornado Lightning Firecracker Electro Dragon Night Witch
Lightning Electro Dragon
Tornado Night Witch
Tornado Firecracker Miner Night Witch
Firecracker Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon Night Witch
Night Witch Electro Dragon Lightning
Firecracker Tornado Electro Dragon Night Witch
Tornado Lightning
Firecracker Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon Night Witch
Tornado Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Electro Dragon Lightning Miner
Electro Dragon Lightning
Lightning Tornado Night Witch
Night Witch
Firecracker Tornado Electro Dragon
Lightning Night Witch
Electro Dragon Lightning Firecracker Tornado
Electro Dragon
Lightning Tornado
Lightning Night Witch
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lightning Night Witch
Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Miner
Lightning Electro Dragon Miner
Lightning Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Lightning
Miner Firecracker Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Night Witch
Firecracker Lightning Miner Tornado Electro Dragon
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker Miner
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Tornado
Lightning Night Witch
Lightning Firecracker Electro Dragon
Lightning Firecracker Tornado Electro Dragon Miner
Lightning Night Witch
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Miner Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Miner
Lightning Miner Firecracker Tornado
Lightning Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Lightning Firecracker
Lightning Night Witch
Lightning Electro Dragon Miner Night Witch
Lightning Firecracker Electro Dragon
Firecracker Lightning
Lightning Electro Dragon Night Witch
Lightning Firecracker Tornado Electro Dragon
Lightning Miner Firecracker Electro Dragon
Firecracker Electro Dragon Lightning
Lightning Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lightning
Firecracker Tornado Electro Dragon Lightning
Electro Dragon Lightning Firecracker Tornado Miner
Lightning Firecracker Electro Dragon

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