My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Princess Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Princess Lumberjack
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Valkyrie Princess Electro Wizard Lumberjack
The Log
Firecracker Princess Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Valkyrie Baby Dragon Princess Electro Wizard Lumberjack
Fireball
Firecracker Baby Dragon Princess Electro Wizard Lumberjack
Poison
Firecracker Princess Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Princess Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon Princess Lumberjack Mega Knight
Valkyrie
Lumberjack Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Valkyrie Electro Wizard Lumberjack Mega Knight
The Log
Princess Lumberjack Mega Knight
Princess
Firecracker The Log Mega Knight
Electro Wizard
Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Valkyrie Firecracker Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Baby Dragon The Log Princess Electro Wizard Lumberjack

Defense Synergies 2 20

Firecracker
Valkyrie The Log Baby Dragon Princess Electro Wizard Lumberjack Mega Knight
Valkyrie
Firecracker Baby Dragon The Log Princess Electro Wizard Lumberjack
Baby Dragon
Firecracker Valkyrie The Log Lumberjack Mega Knight
The Log
Firecracker Valkyrie Baby Dragon Princess Electro Wizard Lumberjack Mega Knight
Princess
Firecracker Valkyrie The Log Mega Knight
Electro Wizard
Firecracker Valkyrie The Log Lumberjack Mega Knight
Lumberjack
Firecracker Valkyrie Baby Dragon The Log Electro Wizard
Mega Knight
Firecracker Baby Dragon The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon The Log Electro Wizard
Lumberjack Firecracker Valkyrie The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie The Log Princess Lumberjack Mega Knight
The Log Firecracker Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Baby Dragon Princess
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Princess Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Firecracker Baby Dragon The Log Princess Lumberjack Mega Knight
Firecracker Baby Dragon Princess Electro Wizard
Lumberjack Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Firecracker Baby Dragon The Log Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Valkyrie Electro Wizard Lumberjack
Mega Knight Firecracker Valkyrie Baby Dragon The Log Electro Wizard Lumberjack
Valkyrie Baby Dragon The Log Firecracker Princess Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Mega Knight Firecracker Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Electro Wizard
Electro Wizard Firecracker Valkyrie Baby Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Mega Knight The Log Electro Wizard
Valkyrie Lumberjack Mega Knight
Firecracker Baby Dragon Princess Electro Wizard
Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Firecracker Valkyrie Baby Dragon The Log
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Lumberjack
Firecracker Valkyrie Baby Dragon Princess Mega Knight
Electro Wizard Firecracker Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Mega Knight Firecracker Baby Dragon The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log Princess Electro Wizard
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Princess
Firecracker Baby Dragon The Log Princess
The Log Firecracker Baby Dragon Princess
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Valkyrie The Log Princess Electro Wizard
Firecracker Baby Dragon Princess
Firecracker Baby Dragon The Log Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Princess
Firecracker Baby Dragon The Log Princess Mega Knight
Firecracker Baby Dragon The Log Princess Electro Wizard Mega Knight
Firecracker Valkyrie Baby Dragon The Log Princess Mega Knight
Baby Dragon The Log Mega Knight
Princess
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon Princess Mega Knight
Firecracker The Log Baby Dragon Princess Electro Wizard
Baby Dragon The Log Princess Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Princess Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker The Log Princess
Electro Wizard Princess
Firecracker Baby Dragon Princess Electro Wizard
The Log
Firecracker Valkyrie Baby Dragon Princess Electro Wizard Lumberjack Mega Knight
The Log Firecracker Baby Dragon Princess
Firecracker Mega Knight
Firecracker Baby Dragon The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Baby Dragon The Log Princess Electro Wizard Mega Knight

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