My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Witch P.E.K.K.A Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Mighty Miner
Giant Snowball
Goblin Barrel Witch Mighty Miner
Zap
Firecracker Goblin Barrel Dark Prince Witch Mighty Miner
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Dark Prince Witch
The Log
Firecracker Goblin Barrel Dark Prince Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Dark Prince Witch P.E.K.K.A
Fireball
Firecracker Goblin Barrel Witch Mighty Miner
Poison
Firecracker Witch
Lightning
Valkyrie Dark Prince Witch Mighty Miner
Rocket
Valkyrie Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince P.E.K.K.A Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Valkyrie Dark Prince Mighty Miner Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Valkyrie Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Dark Prince P.E.K.K.A Mega Knight
Valkyrie
Goblin Barrel Firecracker Dark Prince Witch P.E.K.K.A
Goblin Barrel
Valkyrie Dark Prince Mighty Miner Firecracker P.E.K.K.A Mega Knight
Dark Prince
Goblin Barrel Firecracker Valkyrie Witch
Witch
Valkyrie Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Valkyrie Goblin Barrel Witch
Mega Knight
Firecracker Goblin Barrel Witch
Mighty Miner
Goblin Barrel

Defense Synergies 1 7

Firecracker
Valkyrie Dark Prince P.E.K.K.A Mega Knight
Valkyrie
Firecracker Witch P.E.K.K.A
Goblin Barrel
Dark Prince
Firecracker Witch
Witch
Valkyrie Dark Prince Mega Knight
P.E.K.K.A
Firecracker Valkyrie
Mega Knight
Firecracker Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Dark Prince Witch Mega Knight
Witch P.E.K.K.A Mega Knight Valkyrie Dark Prince
Witch P.E.K.K.A Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Valkyrie Dark Prince P.E.K.K.A Mega Knight
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Witch
Valkyrie P.E.K.K.A Mega Knight
Witch P.E.K.K.A Mighty Miner
Firecracker Valkyrie Dark Prince Mega Knight
Valkyrie Witch Firecracker Dark Prince Mega Knight
Firecracker Witch
P.E.K.K.A Mega Knight Valkyrie Dark Prince Witch
Valkyrie Mega Knight Firecracker Dark Prince Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Firecracker Valkyrie Dark Prince Witch P.E.K.K.A
Valkyrie Mega Knight Firecracker Dark Prince Witch
Valkyrie Witch Firecracker Dark Prince Mega Knight
P.E.K.K.A
Valkyrie Dark Prince Mega Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince Witch P.E.K.K.A
Firecracker Valkyrie Mega Knight
P.E.K.K.A Mega Knight Valkyrie Dark Prince Witch
Valkyrie Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Dark Prince Witch Mega Knight Mighty Miner
Firecracker Witch
Dark Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Mega Knight Mighty Miner Valkyrie Dark Prince
P.E.K.K.A Mega Knight Firecracker Valkyrie Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Dark Prince Witch
P.E.K.K.A Mega Knight Valkyrie Dark Prince
Dark Prince P.E.K.K.A Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Firecracker Valkyrie Dark Prince P.E.K.K.A Mighty Miner
Valkyrie Mega Knight Firecracker Dark Prince Witch P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Valkyrie Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Dark Prince Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Firecracker Witch
Mega Knight
Firecracker
P.E.K.K.A Mighty Miner Mega Knight
Firecracker
Dark Prince Witch
Firecracker Witch
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker
Firecracker Dark Prince P.E.K.K.A Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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