My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Bomb Tower
The Log
Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie
Fireball
Firecracker Bomb Tower
Poison
Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower Goblinstein
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Tornado Valkyrie Bomb Tower Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Tornado
Valkyrie
Firecracker Tornado
Bomb Tower
Rage
Tornado
Firecracker Valkyrie Poison The Log
Poison
Tornado The Log
The Log
Tornado Poison
Goblinstein

Defense Synergies 4 8

Firecracker
Valkyrie The Log Bomb Tower Tornado
Valkyrie
Firecracker Bomb Tower Tornado The Log
Bomb Tower
Tornado The Log Firecracker Valkyrie
Rage
Tornado
Bomb Tower Firecracker Valkyrie Poison The Log
Poison
Tornado The Log
The Log
Firecracker Bomb Tower Valkyrie Tornado Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bomb Tower Firecracker Valkyrie The Log
Bomb Tower Tornado Valkyrie
Bomb Tower Firecracker Valkyrie
Firecracker Valkyrie Bomb Tower Tornado Poison The Log
Tornado The Log Firecracker Valkyrie Bomb Tower
Tornado Firecracker Bomb Tower Poison
Valkyrie Bomb Tower Poison The Log
Bomb Tower Tornado
Tornado Firecracker Valkyrie
Valkyrie Poison Firecracker Bomb Tower Tornado The Log
Firecracker Tornado Poison
Bomb Tower Valkyrie The Log
Valkyrie Bomb Tower Firecracker Tornado Poison The Log
Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Firecracker Valkyrie Tornado Poison
Valkyrie Bomb Tower Firecracker Tornado The Log
Valkyrie Bomb Tower Tornado Poison The Log Firecracker
Bomb Tower Tornado
Valkyrie Firecracker Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Firecracker Valkyrie Bomb Tower The Log
Valkyrie Bomb Tower The Log
Valkyrie Tornado The Log
Valkyrie
Firecracker Poison Bomb Tower Tornado
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Tornado Poison The Log
Valkyrie Bomb Tower
Valkyrie Tornado Poison The Log
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Tornado Poison The Log
Valkyrie Poison Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie The Log
Firecracker Poison Tornado The Log
Poison The Log
Firecracker Valkyrie Poison The Log
Poison Firecracker Valkyrie The Log
Firecracker Poison Tornado
Firecracker Tornado Poison The Log
Poison The Log Firecracker Tornado
Poison The Log Firecracker Tornado
Tornado Poison
Firecracker Poison Valkyrie Tornado The Log
Poison Firecracker Tornado
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Tornado Poison
Firecracker Poison The Log
Firecracker Valkyrie Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Firecracker Tornado Poison The Log Valkyrie
Firecracker Poison The Log Tornado
Tornado Poison The Log
Poison Firecracker Tornado The Log
Poison Firecracker Tornado
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Poison Firecracker Tornado
The Log
Poison Firecracker Valkyrie
The Log Firecracker Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison The Log
Firecracker Tornado Poison
Poison Firecracker Tornado The Log
Firecracker

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