My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Witch P.E.K.K.A Electro Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch Lumberjack Little Prince
Zap
Firecracker Dark Prince Witch Little Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince Witch Electro Wizard Lumberjack Little Prince
The Log
Firecracker Dark Prince Witch Lumberjack Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Valkyrie Dark Prince Witch P.E.K.K.A Electro Wizard Lumberjack Little Prince
Fireball
Firecracker Witch Electro Wizard Lumberjack Little Prince
Poison
Firecracker Witch Electro Wizard Little Prince
Lightning
Valkyrie Dark Prince Witch Electro Wizard Lumberjack Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Valkyrie Dark Prince Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Valkyrie Dark Prince

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Dark Prince P.E.K.K.A Lumberjack
Valkyrie
Lumberjack Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard Little Prince
Dark Prince
Firecracker Valkyrie Witch Electro Wizard Lumberjack Little Prince
Witch
Valkyrie Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Firecracker Valkyrie Witch Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Lumberjack
Lumberjack
Valkyrie Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard
Little Prince
Valkyrie Dark Prince

Defense Synergies 1 18

Firecracker
Valkyrie Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Valkyrie
Firecracker Witch P.E.K.K.A Electro Wizard Lumberjack Little Prince
Dark Prince
Firecracker Witch Electro Wizard Little Prince
Witch
Valkyrie Dark Prince Electro Wizard Lumberjack
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Electro Wizard
Firecracker Valkyrie Dark Prince Witch P.E.K.K.A Lumberjack Little Prince
Lumberjack
Firecracker Valkyrie Witch Electro Wizard Little Prince
Little Prince
Valkyrie Dark Prince Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Firecracker Valkyrie Dark Prince Witch Electro Wizard
Witch P.E.K.K.A Lumberjack Valkyrie Dark Prince Electro Wizard
Witch P.E.K.K.A Lumberjack Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack
Firecracker Valkyrie Dark Prince Electro Wizard Lumberjack
Electro Wizard Firecracker Witch Little Prince
Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Lumberjack
Firecracker Valkyrie Dark Prince Electro Wizard Lumberjack Little Prince
Valkyrie Witch Electro Wizard Firecracker Dark Prince Lumberjack
Firecracker Witch Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Firecracker Valkyrie Dark Prince Witch P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Firecracker Dark Prince Witch Electro Wizard Lumberjack Little Prince
Valkyrie Witch Firecracker Dark Prince Electro Wizard Lumberjack Little Prince
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Dark Prince Firecracker Witch P.E.K.K.A Electro Wizard Lumberjack Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Dark Prince Witch P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Valkyrie Lumberjack
P.E.K.K.A Lumberjack Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Dark Prince P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Witch Lumberjack
Firecracker Witch Electro Wizard
Dark Prince P.E.K.K.A Valkyrie Witch Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Firecracker Valkyrie Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Dark Prince Witch Lumberjack
P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Valkyrie Witch Lumberjack
Firecracker Valkyrie Witch
Witch Electro Wizard Firecracker Valkyrie Dark Prince P.E.K.K.A Lumberjack Little Prince
Valkyrie Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Electro Wizard Lumberjack
Firecracker Valkyrie Dark Prince Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Dark Prince Electro Wizard
Firecracker Valkyrie Witch Little Prince
Firecracker Valkyrie Dark Prince Witch Little Prince
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Firecracker Witch Electro Wizard Little Prince
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Dark Prince Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Dark Prince Electro Wizard Lumberjack
Firecracker
Firecracker Dark Prince P.E.K.K.A
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Dark Prince Witch Electro Wizard Little Prince
P.E.K.K.A
Firecracker

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